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Controls: Arrow keys to move; Space bar to jump
I made this in 5 days as part of a crash course in games development. See if you can make it to the end!
Wow, I never expected to get over 400 views in one day. I may not have the best reviews, but its good to know people are seeing this. Thanks to all who took the time to play it :)
Very interesting concept. Considering what most people do with stencyl, and the short amount of time you made this in, this is fantastic.
I appreciate the kind words. Thank you.
OK so time for the review.
I this review i will make a list of the good and bad things about this games and not make a flowing text.
GOOD THINGS BAD THING
.The simplicity of the game .Wall jump(need to be fix`t)
.The Idea .the time of development
.Can become a good flash game if given time .the low numbers of level´s(need more)
.need to add a sound trace
.need a better ending
.it would be nice whit a story
Thanks for the feedback. I agree with all of the things you said except story. Someday I would like to add on to the features and fix a bunch of stuff (wall jump included).
Points for decent enough controls. I wasn't sure if your graphics were hand drawn or canned though. Good luck with classes!
I'm no artists as you can tell. I made the character by determining his pixel x pixel ratio, then pencilled in each pixel to get a ninja shape. I actually just graduated with my Master's! Job hunting atm.
Actually a pretty good game. Although the graphics are very pixel-y, the idea is good. One one level I had no idea where to go, as there was no sign, and there are some Super-jump glitches. I think if you improved these things, added a level select, tutorial on the first few levels, and some options (sound included) It would be much better. As for the graphics, i think something like Spring Ninja`s graphics would suit this nicely :D
Ah yes, in the last level I made a terrible design choice and made the end trigger a variant on one of the plants. Inconsistent and a mistake in retrospect. I may go back to this someday and add some of the features you specified. Thanks for the feedback!
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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