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Rotation is important
Arrow Keys for movement
and space to jump
its cool original and fun but the main thing coulda been different then a brick.
The rotation component is implemented mostly fine and you did eventually introduce semi-puzzles that make use of it, so I won't fault you for it. But you committed two dire flaws with your level design--the levels are way too long without a checkpoint, such that I'm not motivated to keep playing if I fall off, and huge stretches of your levels are BORING. If you removed pretty much anything that wasn't oriented vertically and added some time-based lasers or something you might've had a decent game.
The gang needs to perform an exorcism in an abandoned lighthouse. Care to join?
Shoot your Salami to victory!
Politics in 2017 are not fun
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