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Rotation is important
Arrow Keys for movement
and space to jump
Time for a proper review.
- The 'sticky Brick' - ie wall sliding - got annoying at points, eg when the player tried to jump up a ledge and got stuck. Difficult to fix, but possibly assign a hotkey to Wall Sliding?
-Menus etc (Have already responded. So I won't go on about them)
-WHY?? What is the point? I am making a small red brick spin in circles whilst jumping along an obstacle course. Ok. Maybe add a reason to do this.
- Rotation. I know previous reviewers have been having a go at it, but it's decent. As someone who wants to go into computer coding, I know how difficult it is to get even basic contextual movement in a game, much less full on rotational impacts.
So, as I give to all new uploaders, have 5 stars. The game might be a little uninteresting and glitchy at times, but you made a game that rotates a block based on impacts. That's quite hard.
Keep at it, update the game. Good for you for even having a go at game coding.
The physics aspect of this game is great, I've never seen it done quite like this. The rotation of my character added a new aspect to planning the next jump, and made the climbing technique more interesting. I like how the background scrolls past to give an illusion of depth, and make the simple graphics more visually pleasing. The music is fitting with the overall tone of the game. My only wish is for a few checkpoints, because the long levels don't invite multiple retries. Overall, a great game, clearly you put a lot of thought into it. Thank you for submitting this, voted 5 and favorited!
Im really happy you liked it. Version 2 has those fixes you wanted and has a story as well. So be on the lookout for that sometime.
it would be nice to have a restart button when your stuck.
Yes that would be a good idea. Im putting that in the menu updates. The reason for the holes was originally I was going to put white blocks that would kill you on contact.
Buddy, you're background move too fast, giving the feeling we're in a washing machine, would be logical it scrolls slower than the black foreground. Or maybe your point was making a psychedelic trip, if so, please ignore this message and don't reply to it :p
I did it because it adds speed and makes the room feel roundish.
This game has future, I would like the artist to work on the brick movements they seem unrealistic and out of place.
I couldn't find this game compelling enough so I won't recommend. The artist may want to add achievements, menus and other similar tidbits to make the game more appealing to the game community.
What's unrealistic about them? Describe them too me so I can fix it.
Also sadly I don't know how to add achievements, but I did plan on making this game with a story if it didn't do well.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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