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Credits & Info

Uploaded
Oct 16, 2013 | 1:05 PM EDT

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Author Comments

Fly avoiding spikes and wind in your hot air balloon in this simple but fun game.
Made with Stencyl

Reviews


CabzxCabzx

Rated 0.5 / 5 stars

Consider revising difficulty. I don't think this game is good, is lacking music, ambient and a definning graphic style. This looks like a place holder.

I don't recommend.



Damian-the-AwesomeDamian-the-Awesome

Rated 3 / 5 stars

Not too bad. Simplistic graphics and the ambient noise on the cloudy levels are nice. However, the decision for having to constantly tap for movement or adding flame are not such good ideas. The game otherwise works, so you did do some things right. Keep trying though! I see the potential for you to some day be awesome!



pico972pico972

Rated 2.5 / 5 stars

The negative points:

1. The hit box of the balloon doesn't work correctly.
2. The wind is too powerful,the only way to pass is "press many times the key."
3. Too bad your balloon does not allow go up holding "space" key.
4. The fluidity of the balloon is quite limited.

Proposition:

1. Open Stencyl/your game. go to "Actor Type", "balloon" and change its "hit box".
I think you put it a bit too large.
EXAMPLE:In the Level 3, the balloon floats next to some blue circle.
And add Behaviors "8 Way Movement" for fluidity movement of the balloon.

The Positive Point:

1. The background is quite original except transitions between them.

Not bad,but not good.



XemethXemeth

Rated 1.5 / 5 stars

I can see what you were trying to do, but the controls are bad. If you held SPACE down. That should have elevated you, but repeatedly pressing it makes it a hassle.

The spikes are unfair to say the least. The balloon doesn't even make contact with the spikes, and yet it still counts. This can happen if you use the full square of the picture as the hit-box.

If you hit a wall. You can't move until after the wind blows you away a bit.

This game is poor, but with a little more work. It could become a pretty fun, and challenging game.



DeltaOpsDeltaOps

Rated 0 / 5 stars

no mapping and no slowing ?