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Uploaded
Oct 10, 2013 | 10:46 PM EDT

Author Comments

I have been working on it for the past 2 years and it has turned out great. In the game you are a green glowing stickman named Sticky. It's a platformer so you have to jump from floaty to floaty (purposely misspelled) to get to the end of every 60 levels. There are elevator floatys, Normal floatys, bouncy balls, spinny floatys, enemy robots, a gravity switch, and weight crushers! There is also a mini-game! In it there are enemies infinitely coming at you, you can shoot green lasers and buy ammo, you can also upgrade the lasers you shoot and unlock a new area with blockades you can buy. There is now also a create you're own section!

Reviews


Rayfan918Rayfan918

Rated 3.5 / 5 stars October 12, 2013

This is pretty original! I've never seen anything quite like it. The only problems are that some of the stages are a bit too easy in terms of strategies on how to beat them. The only other little thing that annoyed me was the fact that Sticky gains momentum, resulting in falling off of smaller platforms. Other than that, this is a pretty nice and original game.


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DroidzMazterDroidzMazter

Rated 3.5 / 5 stars October 11, 2013

lol this shit crank myn***a



TypewryterTypewryter

Rated 3.5 / 5 stars October 11, 2013

You definitely have a unique concept here, and the physics are quite well done. That said, there are a few problems I noticed. First and foremost, the controls. While there's nothing particularly wrong with WASD, some people (myself included) prefer to use the arrow keys, so not including that as an option is a poor choice. The second thing I noticed was the odd way you handled jumping. Now there's nothing necessarily wrong with this, but you included a super jump (Spacebar) and a normal jump (W). I don't understand the reasoning behind this, why not just make W the normal jump and have it be as high as the super jump? I didn't notice any delay in the time it took to jump, and there was no restriction on how often I could Super Jump, so I just used that as my only jump button. Again, nothing wrong with it, but it certainly seemed like an odd choice.
Speaking of odd choices, having the player die when they touch the top of the screen is a poor choice in a game like this. I regularly reached the top of the screen in multiple levels, and the fact that going too high kills you makes this game more difficult, yes, but its fake difficulty. I would recommend changing this.
Besides that though, there were a lot of good things here.
First off, I was impressed with the physics of the game. Everything moved the way I expected it to, the balls were fun to screw around with. Overall, a grand accomplishment my friend, and I salute you.
Also, the music. Not sure if you made it or if it's from someone else, but it is very good, and I'm happy to say it never got repetitive or irritating.
The graphics have an appealing retro feel to them, and I like how Sticky dances when I idle.
All in all, it needs a little polish, but you have the makings of an excellent game here, my friend!
Good luck, and Happy Portal!
-Typewryter


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CyclonedCycloned

Rated 4 / 5 stars October 11, 2013

Not a bad game... especially for a first submission. Good Job.


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SiouxcoolSiouxcool

Rated 5 / 5 stars October 11, 2013

Your game is very sattisfacting, the mechanic is very interesting and the graphics and physics are well made, an excellent job.
Congratulations!!!


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