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Travel as far as you can while avoiding perilous and adorable obstacles armed with nothing but exploding shooting stars.
make mapable controls. this is impossible to play on my laptop
For a start, it's pretty damn good.
sadly it is lacking quite a lot, for one there is no sound effects for getting hurt.
Maybe if you added those it would seem a little more professional.
I would also suggest making the cloud looking sad when its damaged (?) but thats just me.
You've done really well making this game, I would suggest making the lives appear in front of the cloud when you go over it and maybe adding some more upgrades.
Other than that, this game fully deserves these 5 stars.
Thank you, it means a lot to hear something like this when I'm starting out.
Sounds started to become an issue since sound support in HTML5 is still very limited. It actually seems like only Chrome is able to properly support more than 1 sound at a time and also not have lag issues. This should hopefully change with time so I can make better use of sound.
I know its lacking quite a bit (about half of what I originally wanted) but I had to move on rather quickly.
Its a cool little game to pass time. I would like to see more from this great looking game. I would like the cloud to be more animated. Also the rate in which you can fire stars could be a bit higher.
I have always loved streamlined and vibrant games so this caught my attention. To me though streamlined and vibrant isnt enough. There should be a differentiation in enemies and the level should change a bit. Also you should animate the cloud when it takes health damage. Maybe add more upgrades and use the coins that are earned in game for upgrades that can be bought at the main menu. for example, you could buy an upgrade that lets you start with more life or a "burst shot of starts".
I only played the game a few times but i got far enough to know what i wanted out it that it was lacking. I think you are a great game designer but you just need a few more ideas added to this one to give it more depth. good work though. Repost maybe with a few innovative additions that will make it shine amongst the rest.
Thank you, and believe me everything you listed are things I wanted to do and more. However with it being my first HTLM5 project (and programmed game for that matter) concerns with things like performance on mobile and limited time I couldn't take this one where I wanted to. Since this one seemed to run well and I learned a lot from making it, my future projects will definitely have more depth.
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