Be a Supporter!

Credits & Info

Uploaded
Sep 29, 2013 | 4:19 PM EDT
  • Daily 3rd Place September 30, 2013

Related Stuff

If you liked this, check these out!


Author Comments

Radius Raid is a space themed shoot 'em up where you must blast away unrelenting enemies before they destroy you. The game features 13 enemy types, 5 powerups, parallax backgrounds, retro sound effects, and locally stored stats.

This game was an entry for js13kGames 2013.
Controls: Mouse and Keyboard
Final Size: 13,278 bytes
Recommended Browser: Google Chrome

Reviews


B29B29

Rated 4 / 5 stars October 26, 2013

Really straight forward and fun to play. Not much else to say.



AtlasAtlas

Rated 3 / 5 stars October 20, 2013

Pretty simple gameplay and design. High nostalgia level as well. The shooting sound effect is kinda annoying since you hear it over and over due to how the game plays but it sounds pretty cool when an upgrade is acquired. The explosion effect is very nice. It really needs some epic retro chiptune music. It feels pretty empty without any awesome music. Pretty good game I must say but the lack of music and simple designs really limit the fun.



HardbashHardbash

Rated 3.5 / 5 stars October 5, 2013

Pretty simple gameplay, very good arcade style. Can use some improvements.



liljoelliljoel

Rated 4 / 5 stars October 4, 2013

A lot more challenging if you dont use your mouse :p which Im stuck with anyway


People find this review helpful!

DracmusDracmus

Rated 2.5 / 5 stars October 3, 2013

There's a really nasty tendency for shots to pass right through enemies, especially the smaller ones. If you sit still and just fire continuously, it looks like the shots are moving further each frame than their physical dimensions, and there are stretches of empty space that they never touch at all.

There are two solutions to this. The first is to never make a projectile move further than its own length between frames, but it makes projectiles slow.

The better solution is to see if enemies intersect the line connecting its initial and final position. Calculating distance to a line is a pretty easy bit of trig and vector math, as is projecting WHERE it hits onto that line if you want to add a small explosion instead of just vanishing the shot.


People find this review helpful!