Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
Log in to save your medals! Don't have an account? Create one for free!
Remember these old DOS games where you had to sell lemonade in a little text-simulation? Well, here you somehow got to do the same but somewhat beyond. Enjoy!
the guy dose not move after the girl runns away
Everything kcho99 said and..
When you are stealing sugar you should make the maps larger, as it is now you can steal all the sugar every time. If you are forced to gamble with what you have time to take and what you haven't it is more "thrilling". This should hold true even when you've bought the jimmy.
You removed any kind of incentive when you didn't make the success of the lemon stand up to the player.
The graphics and music of this game are good, but the rest isn't really. With the only way to get money being through selling lemonade and there being no apparent way to increase the number of potential customers you get, you are stuck earning money at an essentially fixed, very low rate no matter how far you "progress". Further, because raising your price much above $0.40 significantly reduces the proportion of your potential customers that will actually buy, it becomes not worth it to ever purchase lemons rather than simply harvesting them (unless you substantially water down your lemonade). But, you can never seem to harvest more than about 3 per day (often less), and so either you are stuck either abusing the fact that the game doesn't discount how willing customers are to purchase (or at least how many come in the future) when you significantly water down your lemonade, or you are stuck abusing the fact that the game for some reason doesn't keep track of cents outside of the sales screen and is buggy about how it translates those cents into dollars. For example, the optimal strategy I found for the original recipe is to sell 3 cups at $0.50 per cup on cloudy days, 2 cups at $0.60 on sunny days, and 2 cups at $0.60 on dry days... which always sell and the game erroneously treats as earning $2, $2, and $4 for whatever reason rather than $1.50, $1.20, and $1.20. The fact that the weather affects how many dollars your cents convert to is an indication of a significant bug.
Also, the only interesting thing to find out in the game is what's in the back room at the supermarket... but, when you finally complete all the missions and go back there, you just exit back to the city screen. There's nothing. At least play the credits or something. That kinda is illustrative of the entire game I feel: There's just so little of actual interest here. What could've actually made the game interesting -- in my opinion -- would be if the quality and amount of lemonade you made could result in increased numbers of customers of each demographic, if you could have different lemonades, and especially if you could add the beer and drugs to your lemonades and start selling those for a lot more money ("adult" lemonade, if you will).
good game, but there are a few things that could be worked on. the instructions are white and are often hard to see, and the controls should be simplified to just using WSAD and the mouse
awesome but below me was so much words i though is was the description xD
Physics platformer with time-portals. One place - two times and different level geometry.
Help Chase find new love
Defend an arctic base on the frozen moon of Jupiter
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.