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Remember these old DOS games where you had to sell lemonade in a little text-simulation? Well, here you somehow got to do the same but somewhat beyond. Enjoy!
"How much should it cost?"
"Fuck I dunno, TWENTY FIGH DOLLAH!"
-144 customers (yes, NEGATIVE customers) bought my lemonade
Fuck, now I'm $3593 in debt
...But to whom?
I can't say I really remember these old DOS games where you had to sell lemonade in a little text-simulation, that's probably before my time... or I just started videogaming late. But either way, this is great. It's simple to get started, yet it's like it's own free-roam world where you can run around and do all kinds of things other than sell lemonade. Pretty entertaining introduction to the game too. :) The controls are easy to get used to, and it's good you can both click and/or use keyboard buttons to move around and toggle options. The music's happy, the graphics are greatly pixelated (nice) and eh... what else? It's a bit too easy to earn money, but maybe that's just a benefit. It's a game you can spend as much time as you like on, or little, however you feel. Also great with a save feature! Though you might want to mention that somewhere? Keep it going!
F*ck it! I'm making meth!
40 million dollars deficit with lemonade, damn. I don't know what kind of algorithm you made, but try something not that complex... something that use just a few operations.
you really need to handle your floats better. 3 30c cups of lemonade shouldnt result with 89.999999999999c profit. Likewise, telling the player that they have $9.4000000000000000000001 is a bit ridiculous. put a limit of 1 decimal point one your numbers!
Also, make the music off more obvious. the minus sign is not obvious enough and people just wont think to use it without reading about it.
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