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Go to the edge of the world, and see the truth.
I'm slapping my forehead, because I just went left instead of right.
I'm grinding my teeth because I forgot that jumping "down" moves Naya 2 spaces.
I'm thumping my head against the keyboard because I can't remember which squares are available when.
Hello. My name is gussie, and I'm a Naya Junkie.
Graphics are among the most simple -- and yet the most subtle -- I've seen in ages.
I'm afraid I'm not following the story too well, because it takes me so blinkin' long to get through some rooms than others that I lose the thread.... uh, apocalypse, she's on her own and seeking the end of the earth. Okay, but her musings from room to room are what I'm missing, I guess.
How's this for a review -- "I love this game, because it makes me feel stupid sometimes."
I need to find another Save point before pack it in for this session, so I'd better get at it.
Your Aunt Gussie
One of the absolute best puzzle games on NG. No genre bleeding like twitchy click timing from skill games, no annoying trials of needing to move the pointer a pixel or two and then trying a level again, no button mashing, no level timers.
This is truly what it means to be a "Puzzle Game" -- pure thought and spatial reasoning. Such a mental exercise!
I absolutely love the ability to play a "New Game+" after beating the game the first time, but honestly, I felt the "Spin" tool was much easier to use than the "Cross-section" tool, so it felt less like playing a Hard Mode afterwards, and more like a realization as to what the levels actually looked like. In that sense, I wish I didn't have to play through the game again, and could just go into a level select mode with the "Spin" tool after beating the game the hard way (the first time).
I do wish that some of the level designs shown during the end scene were playable after beating the game, since some didn't show up during the game.
The ending could have had a little more closure, particularly if there was a different ending for New Game+.
But, as you can see, this game left me wanting much more of this game. Kudos, and a brilliant puzzle game!
Fun challenge and great concept. The music gels well with the mysterious atmosphere. Having to repeat the previous level as "punishment" for dying got to be annoying after a while. The last set of levels presents clever new challenges for each successive level.
Cool, very interesting.
I like the graphical style, the ambient soundtrack and the adorable main character. Good story too, very tought provoking.
Nice gameplay too, I like this kind of puzzle, I just think the controls were a bit confusing.
Oofda. Isometric graphics with 26.565 degree angles for the 2:1 ratio I'm guessing. You should make it 1:1 so it's 45 degrees and then rotate the whole image by 45 degrees so that up can actually be straight up and right can be straight right. But I'm quitting from that stupid guessing game where because the 3 dimensional structure is in fact a 2-d projection onto my computer screen, every step forward is just a 50 50 guess. If I want to play a game like that, I'll flip a coin, that would be equally interesting.
The darkly comedic strategy RPG continues.
Idle your way through the history of a Hero!
Help Andrew raise $5000 ASAP or else his inn will be demolished.
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