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Sep 23, 2013 | 1:05 PM EDT
  • Daily Feature September 24, 2013
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Author Comments

Don’t let the name fool you, zombies in Zombotron are ruthless and clever as ever, they will keep coming at you until they are completely disabled. Zombotron Time Machine is a new entry in the Zombotron universe and delivers engaging gameplay and story.

Zombotron 2: Time Machine version 1.3 from Sep 30, 2013.

* Added, quality button.
* Added, music mute button.
* Added, disable autopause screen by pressing "0" key.
* Fixed, some issues with autopause screen.
* Fixed, issue with invisible wall on Level 10.
* Fixed, wheels of the truck. The wreckage no longer get stuck in the wheels of the truck.
* Fixed, on the Level 2 the red bot can not kill himself on the door.
* Changed, increased the strength of the ropes for securing the cargo. Ropes can break only if they were shot at.
* Changed, increased timeout for reviving of the friend.
* Changed, respawn system of the player.
* And other some improvements.



Rated 3.5 / 5 stars

I was having fun with this game. Then I got stuck on level 9. I became too frustrated to beat it after what seems like my 20th death. The respawn points are unpredictable and can be unforgiving. I need to save my friend, but can't because I'm constantly dying on my way over to her- and then her "timer" runs out. She takes FOREVER to do her thing, there are so many stops, and she is not great at platform jumping. Other than that her A.I. gets the job done. The enemies here respawn so many times. And well... crap on me because there are not one, but two giant werewolves. It is tricky getting around them to save my idiot partner who always runs right up to them and dies. What am I doing wrong? There should be probably be a checkpoint after the first werewolf. All of these issues considered makes this feel like the worst "escort" mission I've seen in any video game. I came back after cooling down to beat this level and the game.

The lorry missions had a lot of luck involved too, but they weren't nearly as difficult for me because strategy seemed more applicable here. You could just get out of the lorry and work ahead. And they were fun too. Driving around and running people over in that hulking beast was gratifying.

This was a very ambitious game. Thanks for creating it. I had a real good time. If you did away with escort missions and respawns you would have a real zinger here. Actually, the escort mission simply could have been shorter. And doing away with the respawns by making it harder to die (possibly by giving the dude more health, making the enemies hit less, and providing more health pickups) would surely make the escort mission more enjoyable. Definitely looking forward to more entries in this series.

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AntKarlov responds:

In the updated version of some of the issues that you described are fixed. Thanks for the feedback!


Rated 4.5 / 5 stars

great game, although I have one complaint, on level three when you have to pull the switch to lower the chest that has a double-barreled shotgun in it, I cant get up that cliff, and I went back to where the mining machine crashed, fount a small crate and pushed it there to try and get up the cliff, plz fix this if that's possible.



Rated 5 / 5 stars

stuck at level 3(the one with elevators) but still good game


Rated 3 / 5 stars

why would you put an escort mission in this game

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Rated 5 / 5 stars

great game from a great series of games

great fun from the physic engine, very ingenious and adictive!

-some ideas and questions for future editions or new games-

do you mind about make a sandbox game or a level editor?

what about multiplayer? may be making some smaller "arena" levels

and making some extra challenge levels or minigames, like time race on different veicles and online wall of fame, or a extra survival level, or a tower defence like game


3GRAVITY GUN (or other physic engine trick)
10MIND CONTROL DART (turn enemy in your friend)

in the end will be good to ghive orders to "friend NPC" engine like stop, defend position, follow me, attacks, go there, and so.

will be also interesting to have a pet-weapon, a gunned robot or a alien lifeform that follow your orders (mind control dart idea) maybe with special abilities like wound healing or money gathering

the greater thing of your game is not the world nor the humor nor the graphics nor the gameplay itself (that are amazing), the big stuff is the freedom of action that enbolden you to make experiments

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AntKarlov responds:

Many of the things you have described I have in my head. Perhaps some of these ideas, I will implement in the next parts. Also had a lot of thinking and talking about the online version of the game, but I'm not in a position to develop such a large and complex product with a multiplayer mode. Thank you very much for the great review!