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Stick Jumper comes back and is WAYYY better than the first Stick Jumper!
I wouldn't listen too much to Happyhappy below me. From reading his comment, it doesn't seem like he even played your first game. I like that you made this into a straight forward platformer. Just a few things.
- In the future, try making these games more of a challenge, such as more difficult jumps, more difficult wall jumps or crawling through narrow places.
- The music on the last level was good, but why did it only play on the last level when you could have had it played during the entire game?
- If you make another sequel to this (which I think would be good), I'd suggest removing the double jump feature to make it more difficult and to expand the level size more. It felt a little constricted.
- The notebook paper background was a nice touch, but if possible, try to make it cover the entire screen (if you want, I can make backgrounds for your games).
- Try to use different blocks or make different blocks other than using the patterns blocks you used through the game. It would make the game better and more varied.
As always, I look forward to your next game.
uumm.... i think stick jumper 1 was WAYYY better than stick jumper 2
oh and the music sucked and bad graphics so what else it was a WAYYY shorter then stick jumper 1 the ONLY thing i liked about it was the background THE END
its ok, the game is too short and there needs to be background music through out the whole game not just the last level. also the music during the last level should not restart when you die, it should just keep looping. the controls were alright, the character was a little too floaty but the jumping mechanics were good.
Earlier today, I said that if you used the same stick figure from stick jumper and put some sort of goal next time and not just have a large test-like room, it might actually be worth more than a blam, in a nutshell. Not saying you followed my advice, because that was just from today, and you also only said " >=l ", proving you didn't even try to think of anyone's review that gave you a lot more stars than your other games would ever had deserved, and probably don't even read reviews that are longer than two sentences.
Congrats. you made a game that is not completely inadequate. You used the decent stick figure and put in a game that has a goal. 2 stars. It is nothing too new and interesting. It is a stick figure platformer. 1.6 stars between 2 stars is what this game deserves, because I suppose it is worthy to be passed through judgement, but barely.
Good job on having the top barrier not be a "restart", that was another good thing. Still would have been better to just place a blocks all around the screen edges, makes it seem more professional when you don't allow players to exit the screen and you don't punish them for doing so, because they would not be able to with a blocked screen edge.
Now that you finally passed maybe most of the basics OF the basics of video game design, next time when you make yet another stick figure platformer, I reccomend adding more things than gaps and jumps. You know, enemies, hazards, surprises. Those kind of things. It would then make the game worth around 2.5-3.2 stars. Having a decent story, good difficulty with a nice rising pace through out the levels, and a satisfying ending will then make it worth from maybe around 3.5-4.2.
Unfortunately, the people who don't rate this game that it actually deserves, will probably rise towards 3-4 stars, even though this game does not deserve to be anywhere near 3. So don't think you are set by just copying the same formula you use can really get you by, just because people think it is okay to give this a 4-5 rating even though the quality is beyond far from ever deserving comparison to the popular games that actually deserved 4-5 star ratings. You gotta progress and be original.
Pretty good concept, though i can see that translation from board to execution didn't go too well. Slow down the speed, make more levels, and get a good artist or art program, and your game.
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