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Great Tower Defense with unique mechanics - to increase scores necessary to build a towers for the production of sugar from the core of the Sweet Planet.
There seem to be two bug:
If my towers kill all enemy units visble on the field before the next unit spawns at tne start of the way, then the enemy units won´t spawn anymore but the game continues endlessly to run as if the enemy wave is going on.
And then you have to restart the whole level.
If you finish a level but click on "main menu" instead of "next level" you will be taken to main menu and see your stars on the completed level but the next level won´t be opened. So you have to play the level you just finished successfully again.
Not a bad game, but could use some work. The maps are real glitchy and I noticed that when I upgrade my towers it always says level 1/5.
meh -,- fix it! please
well i found an issue where when you buy the 12$ tower and sell it it gives you approx 25$ so enough to buy 2 for each tower you sell ( basically you need to wait about 5 secs for your sugar to be high enough to buy 1 then you sell it and buy 2 then you sell those 2 and buy 4 and so on until youre tired and you can upgrade them afterwards )
also i found that as soon as there are more than 10 monsters on the map it starts glitching tiles move and flash. you need to review this game before posting its final version, this game isnt anything new from reg tower def, and the follow the path isnt anything as nice as the make your path kind of td
My thoughts as I play this game:
"Well, Game Ark wins the award for most annoying game company intro logo."
"Does that say 'Monsters IS trying to escape' on the very first screen of this game?"
"Oh, I have to click and drag, Also, why am I killing these things?"
If you're going to make a tower defense game it can't just be a facsimile of what we've seen before. This game looks unpolished, game play is derivative, it's rife with grammar problems, there is seemingly no story, and I never felt any sort of gratification while playing. This game is too simple, too easy, and not innovative enough to warrant any serious time when something like 'Cursed Treasure 2' is on the front page.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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