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Sep 20, 2013 | 4:34 PM EDT
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I have to go deeper 10 Points Complete the game
The Librarian 25 Points Collect all 15 notes
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Author Comments

Will you be able to find a way out of this nightmare... again? Or, maybe on the contrary - will you go even deeper?
A sequel to an award-winning horror point-and-click game Deep Sleep.



Rated 3.5 / 5 stars

Not as good as the original game, but still pretty damn creepy and fun to play. I felt like a lot of this one was a bit too cliché, e.g. the well and 'Felicity' who was very reminiscent of the stereotypical 'creepy little girl in a white dress' character (The Ring, F.E.A.R)

I loved the feeling of suspense, not knowing what's around the corner, not knowing what's going to pop-up when you turn on the torch... awesome.

This one was also a little harder than the first, but again, it wasn't so hard that you have no choice but to use the walk-through. I do want to know about how to get those secret badges though...


Rated 3.5 / 5 stars

A decent horror adventure game. Although I don't understand the meaning of some objects that you retrieve from part 1, since there is no usage for them.


Rated 3.5 / 5 stars

Well, I enjoyed myself. Thanks for another good experience, Scriptwielder, but all the dialog was still terrible, like last time (probably more so this time because there was so much more of it). I *STRONGLY* encourage you to carefully consider the implication of every word you use in the story. Poor word choice makes an interesting narrative sound flimsy and half-baked. For example, in the note you piece together are the words, "I first encountered this phenomenon in the early 80's, but it would seem They have existed since the dawn of the human race. Commonly known as [...]"

...why would it "seem"?
who is this guy?
if these things are so "commonly known", why is the protagonist thumbing over every book in the library? Shouldn't these creatures be more esoteric? You just turned your creatures from intriguing into interchangeable by opting to give them a generic, descriptive name. Giving them a unique name will root them in the plot and not generic horror mythology.

I thought it unwise to use the word "realm" because this note sounds like it was supposed to be [somewhat] scholarly but that word is extremely archaic and just plain nerdy to use in reference to ANYTHING.

Please have a lighter touch on the script and the vignette. You're making good games, but they could be great with a little more practical consideration.


Rated 3.5 / 5 stars

A very well made game but I would like more story.

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Rated 3.5 / 5 stars


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