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Credits & Info

Sep 20, 2013 | 4:34 PM EDT
  • Daily Feature September 21, 2013
  • Weekly 4th Place September 25, 2013

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I have to go deeper 10 Points Complete the game
The Librarian 25 Points Collect all 15 notes
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Author Comments

Will you be able to find a way out of this nightmare... again? Or, maybe on the contrary - will you go even deeper?
A sequel to an award-winning horror point-and-click game Deep Sleep.



Rated 5 / 5 stars

I feel like pissing myself. THE HORROR! I've played the 1st Part (Deep Sleep), by playing this Part, it's like I don't have any learning curve with the palpitations and the scare I felt. I wasn't able to find all of the pieces of paper, and I think it was in the room with the scary long-haired menace, by the time I saw the crawling b*(^&(, I knew I wouldn't be able to sleep tonight. I, for one, wanted to try lucid dreaming, but after this, and a movie called Insidious, I have to think about it. But like I said--no learning curve, so maybe I will try it after all. KUDOS! I'll be looking forward to the sequel. I love point-and-click games. Thank you for the experience.


Rated 5 / 5 stars



Rated 5 / 5 stars

Not only was this a perfect compliment to the first one, but I do believe you have surpassed it. I cannot wait until the final depth!


Rated 5 / 5 stars

YES!!! Got all medals, love this game! I can't wait for the final part to this series! :D

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Rated 4.5 / 5 stars

Like many classic adventure games, this is vexed with the problem of one tiny pixelated item being very difficult to distinguish as important vs. all the tiny pixelated items that make up the background.

This game is excellent. It uses audio very well, it's lovely and atmospheric. I was particularly fond of the escape challenge, however (spoilers) I found the stereotypical yurei-type spider-crawling drowned girl attacker a little too trite to find scary, whereas the nightmare beings function very much better for me with the reliable grue-ish nyctophobic approach (perhaps just as trite, but helped by vagueness).

I was particularly fond of how the opening went, how it surprised you with familiarity and then switched to an unfamiliar layout. The practice of gradually unsettling the player and setting them on edge over a long period of time without having something jump out at them every few rooms showed a commitment to pacing that is often lacking in horror games.

I was also very fond of how it tied in subtle details of the previous game, and took aspects of the previous game which you wondered if they had any purpose at all and revealed their significance. Great internal consistency, which I am all about. Looking forward to future installments.

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