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Will you be able to find a way out of this nightmare... again? Or, maybe on the contrary - will you go even deeper?
A sequel to an award-winning horror point-and-click game Deep Sleep.
Awsome work. I think that it is the flash kind slender game. trying to gain the last medal.
I appreciated the game as a whole. It was a pleasure to play and explore. I found the woods difficult to navigate and almost gave up after spending a lengthy amount of time there. If you don't feel it messes too much with how the game was intended I would recommend making the pathways in the forest more brightly lit or more apparent.
The girl in the attic was creepy as was intended, I'm sure. I was disappointed to be able to be killed so easily by a fellow traveler without a chance of reprisal. It led me to wish for a death option by the 'shadow people' I had been led to initially fear.
I give my compliments to the locations of the notes. Only my willful tenacity allowed me brave my frustration and find the coveted last note.
AWESOME!! And scriptwelder, just ignore the people saying the graphics are annoying, I think they fit the game better than any other possible resolution. Now to the point, the game is awesome, and you just can't stop playing once you start. I even forgot to eat! (Also, I've got a theory (with spoilers): That boy, Toby, is he the guy in the sewers who talks to you? I mean, after you give him back his tiger in your dream, he suddenly wakes up! And also, didn't the sewer guy say that all dreams go to the same place, when you go deep enough? Since the little boy was ALSO in a coma, he could also have been in the same depth of the dream as you (assuming the player is also in a coma)! And if this wasn't intended, then maybe you can MAKE it intended in the next game? *wink* *wink*. Great game!
damn I took 14/15 notes, missed more screamers
for that is the tiger?? I put i beds but dont get it
Enjoyed the first game, liked this one, look foreward to the next.
Grapics were, of course, kinda sketchy. In all this is the style of the game, and okay. At times it made it hard to figure out what I was looking at, espically in dark areas. Sound effects were simple, but effective, and helped with the overall creepy feel. Gameplay was alright. The controls could have been a little more user friendly, but weren't bad.
Only real trouble was, as mentioned elsewhere, in the woods. The paths off were very hard to notice. Had to check the walkthru to notice them.
An addictive and challenging simple math puzzle game
And so it dreamt.
Help Eddie get his watermelon so he can finally spend a nice and relaxing day at the beach
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