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Uploaded
Sep 20, 2013 | 4:34 PM EDT
  • Daily Feature September 21, 2013
  • Weekly 4th Place September 25, 2013

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I have to go deeper 10 Points Complete the game
The Librarian 25 Points Collect all 15 notes
The stubborn guest returns Secret Medal: Unlock this medal to view its details!
You are safe now Secret Medal: Unlock this medal to view its details!

Author Comments

Will you be able to find a way out of this nightmare... again? Or, maybe on the contrary - will you go even deeper?
A sequel to an award-winning horror point-and-click game Deep Sleep.

Reviews


GeMeisha12GeMeisha12

Rated 5 / 5 stars

the sounds of entering rooms was scary enough! when i saw that clown poster i crapped myself!



Dragon6012Dragon6012

Rated 4 / 5 stars

The game is very interesting and very horror like but it is very fun if you like scary things. I'm going to give this game 4 stars for it's fun and unique puzzles.



vocaloid97vocaloid97

Rated 4.5 / 5 stars

Not going to sleep tonight anyway so ....... great game guys. You guys should create a mini hint, because I have a lot of difficult solving things around this game ( LOL ). Hope that the Third part will be good as this one. Arigato gozaimasu ^_^



StreetFighterRyuStreetFighterRyu

Rated 5 / 5 stars

You know, on some nights, I lucid dream. And I never had to encounter those Shadow People. Maybe now I will because I know of their existence? Damn! lol I better wake up tomorrow. lol Anyway, great freakin' job. I really like how that note was written. (Found all of them) And I also like that special ending. I really hope the third game is as good or better than this one. See you in the deeper end.


People find this review helpful!

strumborestrumbore

Rated 3.5 / 5 stars

Well, I enjoyed myself. Thanks for another good experience, Scriptwielder, but all the dialog was still terrible, like last time (probably more so this time because there was so much more of it). I *STRONGLY* encourage you to carefully consider the implication of every word you use in the story. Poor word choice makes an interesting narrative sound flimsy and half-baked. For example, in the note you piece together are the words, "I first encountered this phenomenon in the early 80's, but it would seem They have existed since the dawn of the human race. Commonly known as [...]"

...why would it "seem"?
who is this guy?
if these things are so "commonly known", why is the protagonist thumbing over every book in the library? Shouldn't these creatures be more esoteric? You just turned your creatures from intriguing into interchangeable by opting to give them a generic, descriptive name. Giving them a unique name will root them in the plot and not generic horror mythology.

I thought it unwise to use the word "realm" because this note sounds like it was supposed to be [somewhat] scholarly but that word is extremely archaic and just plain nerdy to use in reference to ANYTHING.

Please have a lighter touch on the script and the vignette. You're making good games, but they could be great with a little more practical consideration.