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NONSENSE! After an unfortunate incident, Socrates Jones must debate a host of philosophers in order to win back his life. More than slightly inspired by the Ace Attorney series.
Authors note: This is for real this time, by the actual creators! The person who was pretending to be us didn't even upload the most recent version. That's just lazy game theft, that is.
The first time I started to play this awhile back, I didn't give it enough of a chance, as it just seemed too wordy and silly. But after reading the reviews from others, I decided to go back and give it a longer chance, and I'm glad I did. This turned out to be a very, very, very enjoyable game, and I can't imagine how much education, forethought, and planning it took to bring it to life. I honestly think it would make a great little feature film of some kind, on par with Fritjof Capra's "Mindwalk".
Wow I love this. Reminds me of Pheonix Wright!
This is awesome! I really like the concept of this game and the execution is near perfect. The game is challenging, but not so much that it frustrates you. The music is excellent, the writing is good and the gameplay is efficient and very well explained in the tutorial.
Keep up the good work, I hope you can make another game based on this concept!
I was GREAT, up till the point where wouldn't load and I lost all of my memory! I was about to start chapter 5.
First of all, let me say that this game is one of the few that I won't forget soon.
Its humorous style was unexpected for a game with such deep thinking in it, but it was a welcome addition to all the arguing and philosophy.
The story was fun and the dialogue exceptionally well-written, however I cannot give it 5 stars for one basic reason that others have pointed out as well: the game is fairly limited.
Now, of course this is not an argument simulator, you need to ask specific questions to have specific answers, but in some parts, especially Kant, a challenge option makes perfect logical sense but is dismissed like all the others for no good reason.
Allow me to make an example: when Kant talks about the rules that must be followed at all times, you could use the "Intentionalism" challenge: to be moral you must always follow certain rules, but what if your intention was to follow them but then you couldn't, for outside reasons?
Are you moral for having a good intention or immoral for not following the absolute rule?
Basically, my point is that some of the challenges should be removed over time to avoid confusion, since you're never going to use the same one twice until the Arbiter, but there's no way to know this until you painstakingly test it. Speaking of testing, some other stuff could be removed as well, like asking for more information on points you already made.
Those are actually valid points in a few instances, but for the rest of the game they are completely useless: however, you are forced to try them anyway to see if that is the one that will be different from the others.
Yes, all this would make the game much easier, but the difficulty of the game should be figuring out the answer in a logical way, not clicking everything until you get it right.
So, to summarize, if an answer makes sense but is not the right one you should remove it since it's frustrating to think you've made a logical conclusion but have the characters make fun of you for no good reason when it's the game's fault, not yours.
Oh, and the game will sometimes bug out and restart, which is incredibly frustrating as this happened to me at the very last question of the Arbiter, so I had to start the entire thing over.
I would certainly love to see a second game like this, all of the parties involved in it are really talented and should keep doing what they are doing.
This is unique strategic action-runner about Vikings!
The official sequel to Money Movers
A mini visual novel about a mysterious girl. Features 4 endings.
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