Be a Supporter!

Credits & Info

Uploaded
Sep 18, 2013 | 2:37 PM EDT
  • Daily Feature September 19, 2013

Related Stuff

If you liked this, check these out!


Author Comments

Sci-fi “run & gun” platformer game. This is a story about enhanced soldiers confrontation.

Take control over enhanced soldier and lead her through 21 game level, wiping out all enemies on your way.
You can make 18 upgrades to unlock new abilities and earn 24 achievements.

Controls:
(You can reconfigure it in options menu)

A/D – movement
W – jump/double jump
Mouse – aim and fire
1,2,3,4 – switch weapon (when learned)

S – dash (when learned)
E – shield (when learned)
Q – stealth (when learned)
Space – hurricane drones (when learned)
C – event horizon (when learned)

Esc/P – pause game
U – upgrades window

Update:

Thank you for your votes guys, so I get daily first! I'm really glad that you like game. Your opinion help me make my future games better!

Reviews


ventrue101ventrue101

Rated 4.5 / 5 stars November 21, 2013

Almost perfect! Great graphics, responsive controls and interesting upgrade system. My only complaints are the music (repetitive) and the gun-drone system. Because of the distance between the character and the drone, enemies are able to get right up to you and drain your life. Why not make the character hold the weapon herself?
Otherwise, fantastic job!


mrDN responds:

Because I like flying drones :D


blopa001blopa001

Rated 4 / 5 stars October 13, 2013

The game is very good, specially considering it's a flash game. Has multiple options for weapons and skills the heorine might use, if you earn them.
My only concern is that a lot of the difficulty in this game comes from the scenery. Blending the background with the actual stage makes it hard to determine what is solid through any other way but memorization. Additionally, with the scenery constantly moving when you switch view from left to right, it becomes kind of hard to determine when the enmy is coming. It feels like most dificulty is actually fake one created by too many drawings in the stage.


People find this review helpful!
mrDN responds:

Yes, color work was not the best so scenery sometimes very frustrating :\


CyberdevilCyberdevil

Rated 4.5 / 5 stars September 30, 2013

Awesome game, a female heroine for oddity (at least it seems most action platformers don't have one), great graphics, controls that are easy to grasp, vast futuristic cityscapes spanning the background, plenty of moves and variation once you get into the game, upgrades... it has pretty much everything you could ask from a game like this. All it's missing is: medals! Would be awesome if you could add some of those, maybe one for each level, one for certain upgrades, easter eggs if there are any,... that would add a lot to the reward factor. Keep it going!

-cd-


People find this review helpful!
mrDN responds:

Thank you! I try to make my future games more interesting and frendly to players.


snowlionzsnowlionz

Rated 5 / 5 stars September 28, 2013

This is one of the best platformer games on Newgrounds. Sorry but if anyone knows a better free flash platformer please let me know....I don't get the blunt reviews....

Thanks mrDN for such a great game!!!


People find this review helpful!

RevoRobbaRevoRobba

Rated 4.5 / 5 stars September 25, 2013

the method of no checkgames in the levels is making it harder, but on a frustfull way. One can level even trough failiure, but that increases the frieght that in the end wthere will be nothing to level and therefor does not help in the matter of frustration. With checkgames the game would be finished faster, but it would feel like the same amount of skill. Maybe thats not wanted by you.

Also a real story would be nice. Do not see story as a bother.

Maybe perceive it like this: A great game is a vehicle that people are able to enter deep story, knowledge, empathy and philosophy. When using conversation to transport that the content is presented in a higly acsessable manner.

The gamedynamical aspect of it, in which you propably have more intersst in, is that the flow of story and the anticipation of the next input, plus the intellectual and emotional stimulation of conversational elements helps the player in not feeling useless while playing. And I think you want your player not to feel useless in cry and pain whilst playing your game, but more to entertain and empower them in their lives, dont you?


People find this review helpful!
mrDN responds:

Heh, I argee with you. I grow on a games like Contra when one miss cost you all =) Modern players don't like so hard games and this is my very big mistake. What I can say? I will try make my next game better! :)