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### MADE FOR THE JS13K COMPETITION - that's why graphics are minimal :)
Ten bloodthirsty aliens are running loose on your ship. Use the laser to zap them, then throw their remains into the garbage disposal and pulverize them.
That last level was a pain!
Hehe! Gotta time it right :) Thanks for checking out my game.
i like it i feel it can be a lot better but it's kinda fun maybe a bit of info about stuff that starts happening around you so you know what to touch and not to touch it was not hard to pick up but it may be for others such as DFBlocks also if the zombies did not just run one way maybe if there was a person they were runing after and you can't kill the person but you got to kill the zombie idk but 3.5
Yeah, I agree with a lot of your points. Did you see the instructions at the bottom of the screen? They should give you a lot of into about how to play.
This was for a competition in which I needed to keep my filesize VERY small (no complex graphics, no music, etc.) I'm already working on making it more complex post-submission.
Thanks for the feedback! I appreciate you taking the time to write that.
a bit more of a storyline would be nice.
You're right! I'm going to do a remake with better graphics, sound, storyline, etc. This was done for a competition for which you needed to make an HTML5 game from scratch in less that 13K zipped. Couldn't have a lot of flexibility on this one, that's why it's not as "pretty" :) Thanks for your input!
half a star here's why.
The game does get harder but doesn't have a real point or even a story. The AI isn't that good either.
Also level 6 glichts out. Did you even test your game before playing?
1. test your game!
2. Make you games have purpose.
3. Put more time into the game.
I'm sorry but this isn't for newgrounds.
Level 6 does NOT glitch out. There's an electrical outage on the ship. It's part of the gameplay.
Shoot swords, teleport and don't mess with the turtles
Join Marko Sharko on his first detective case!
Jump through a bustling cat city collecting fish for points.
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