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Sabotage the alien base from inside. Collect enough explosives located in different sectors of the base, to destroy the main power source of extraterrestrials.
A, Left arrow - Move left
D, Right Arrow - Move right
W,S, Up Arrow, Down Arrow - Tilt
Z, L - Boost
SPACE - Shoot
ENTER - open the door.
Kind of monotonous after the first couple of doors, inability to aim and the wonky controls hinder the score
the inability to replay levels and the impossibility of some of the jumps brought your score down
Great concept, but poor execution. I can understand the upgrade system is meant to overall avert this, but early on the controls are way to loose and I found myself falling into spikes or getting crushed by rocks while making the proper movement key begin to undergo nuclear fusion from how hard I was pressing it to get away. Additionally, the tires as separate entities causes the irritating glitch where one is stuck below a plane when the rest is on top, rendering the car immobile. This wouldn't be so bad, if the reset button didn't kick you back to the start of the level. If it sent you back to the checkpoint like dying does, it would be a good improvement. Another thing, I kept thinking the back of the car was the front and the front was the back due to the design.
Fix what I've listed, and the remaining star and a half could easily be reachable.
One last thing, I loved the choice of music. It really set the mood properly.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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