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Sep 1, 2013 | 4:10 AM EDT

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Author Comments

Edit: Thanks for the reviews and telling me what to improve. :) The next game I make I will make the physics better and improve the graphics.

The goal is to get passed 30 levels to win. Use the arrow keys to move. Dodge the red circle or else you will have to respawn. Get to the door to get to the next level.

Reviews


gael710gael710

Rated 5 / 5 stars

i finished at 3 minutes



DaveNinjaGamingDaveNinjaGaming

Rated 2 / 5 stars

The game is mediocre at best. The thing that ruins it is the hit detection. I've jumped over the red circles multiple times, only to be hit as I try jumping over them. The game itself is too easy, relying on the broken hitboxes for difficulty. I always think a game's difficulty should stem from level design, not from the mechanics being broken. The music is overused and just reminds me of The Impossible Game, one of many better games I could have been playing in the 5 minutes I wasted on this. The one redeeming quality is that there is some variety in the levels, such as the lack of doors, multiple doors, and the invisible floors.


ZomgGamez responds:

Yea, the hit detection is really terrible after I finish my other game (with better hit detection and longer levels) I'll come back to this and fix the hit detection and make it a tad longer like add 20 more levels.


Wrecker13Wrecker13

Rated 0.5 / 5 stars

I finished the game in 2 minutes. Too easy.


ZomgGamez responds:

Yep. ._.


WWESmackalt2WWESmackalt2

Rated 5 / 5 stars

Awesome



gukinatorgukinator

Rated 2.5 / 5 stars

Meh, its ok

please do not use

if(circleA.hitTest.circleB)

it tests for squares not circles, so corners can hit
instead use

if(circleA.radius + circleB.radius < Math.sqrt(Math.pow(circleA.x - circleB.x,2) + Math.pow(circleA.y - circleB.y,2))

it tests to see if the distance between the two circles is less than the radii of the circles combined, so its actual circle to circle collision detection, instead of square to square


People find this review helpful!
ZomgGamez responds:

Thanks for the info. I'll use that from now on when I make a character a circle. :)