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☜Saccade☞

Score:
rated 2.89 / 5 stars
Views:
2,175 Views
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Genre:
Action - Shooter - Vertical Flight
Tags:
artgame
construct2
ludumdare27
ld27compo

Credits & Info

Uploaded
Aug 31, 2013 | 6:36 AM EDT

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Author Comments

"A saccade is a fast movement of an eye, head or other part of an animal's body or of a device. It can also be a fast shift in frequency of an emitted signal or other quick change. Saccades are quick, simultaneous movements of both eyes in the same direction." -Wikipedia

Applying lessons from the study of time perception to game design, ☜Saccade☞ is a game that reaches beyond its digital cage to warp the very fabric of the reality that you occupy. Through use of temporal illusions such as the Kappa Effect and the Stopped Clock Illusion you will soon find that each increasingly-hectic 10-second level stretches on into infinity. However, it's all in your head, as ☜Saccade☞ has sent you into your own personal bullet-time Hell.

The purpose of ☜Saccade☞ is to induce subjective time dilation in the player. In this regard, the game plays you.

Don't fret, though. You can seek revenge on the program for its demonic reality obscuring abilities by running it through an overstressed CPU so that it becomes choppy and slow. Turnabout is fair play!

TIP: Shoot the red ones. Don't shoot the blue ones.

Made in 48 hours for Ludum Dare #27 - 10 Seconds

Reviews


macmillionmacmillion

Rated 3 / 5 stars

I like the game getting challenging by level 5, the difficulty went up when I finally figured out what I had to do. I really wanted a perfect score after that but now I cant get past that level 6 dammit! I don't think the bullet time illusion was as impressive as what the description led me to believe, but I've never seen this kind of illusion in a game before. The music is also nice.

I got through level 1 without shooting a single bullet, and I also blaze through the game over screen and the main menu because I'm still mashing keys left and right even after the game is done. It would also be helpful to have the game say somewhere which ones to shoot at, because I just thought I had to shoot all of them at first without letting a single one through. The sound also becomes choppy when I leave and enter the game.

A lot of that is just nitpicking though, for a game made in 48 hours you did well.

And this whole thing is 4 kb? Is that how all HTML5 games are?


People find this review helpful!
RaveRadbury responds:

Congratulations on reaching level 6! Most people can't make it past 5. My personal record is 8. Try using the arrow keys and remember that the two columns are staggered, so you are better off alternating fire than firing from both sides at once.

Thank you for your feedback. I'll try to implement some fixes re: your notes in the next update. The first few levels are very easy so that the contrast is larger in later stages and so the player can get a feel of how the game works. I was hoping that the similarity between the blue player character ship and the blue oncoming ships in combination with the klaxon and Err lowering when they are destroyed would be enough to explain. However as you and several others have pointed out, this is not the case. I'm not sure what could be done about the choppiness, as that may be something to do with the platform I'm using.

I feel that the games low file size is mostly due to its simple programming. Also, Newgrounds apparently only counts the index html file when calculating the file size.


tristan1ootristan1oo

Rated 5 / 5 stars

same as presision


RaveRadbury responds:

I'm not familiar with that title.


PajakingPajaking

Rated 2 / 5 stars

Well to be honest, it's boring, and too repetitive.
I commend you for your effort though.


People find this review helpful!
RaveRadbury responds:

A very true criticism of the piece. While creating it I was concerned mainly with trying to implement the mechanics to create the time distortion illusion for the player. As a result, the game is basically a simple object discrimination task for the purposes of dividing your attention between two columns and causing the player to make saccades as they try and manage the incoming ships. My commitment to the mechanics in combination with my 48 hour deadline resulted in a game that is very stripped down and simple, truly it has very little appeal beyond the illusion that it attempts to create.

Thank you for your feedback.