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Aug 27, 2013 | 3:00 PM EDT

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Mr Moore was in a fatal car accident, and his life flashed before his eyes. He remembered the key events in his life, and he was troubled by a few. Take it upon yourself to witness Mr Moore's life, and help him steer away from fate's harm.

This game isn't meant to be 'hardcore', it simply a game that has a short story, with a solid narrative. The character is about to die in a car accident, and he goes through his past when his life flashes before his eyes and he solves his problems so he can die in peace. He also has to make sure nobody else is hurt in the accident.

Left / Right - (A/D) or (Left Arrow/Right Arrow)
Jump - (SPACE) or (Z)
Start Game - (Left Mouse Click)


Tomas Banzas Illa -
Joey Clover - (@SpringMissile)
Paul Fredericks -
David Colgan) -



Rated 3 / 5 stars

Nice job. Not a big fan of this sort of 'game' but it was nice. The soundtrack is lovely, I might actually buy it.

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SpringMissile responds:

Thanks man, would appreciate it if you did! It's much higher quality than on the game.


Rated 5 / 5 stars

amazing story, because for me, that's not a game, or maybe it is.... I don't know but it was great!
also, there's something weird with the scene before having to push the car, there's a guy on the roof of a building and he's not blank so you know him, but who is he? his father? his brother? why is he watching you on the roof? this is going to annoy me!

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SpringMissile responds:

Well, it's a character we've been planning to put in a game for a long time, and giving him a role in this game was crucial for when we make a game about him (which we will), so keep a look out ;) Cheers!


Rated 3.5 / 5 stars

I think you accomplished what you hopped to do. sadly, I wished the narrative was read with a little more empathy rather than a "matter-of-fact" tone. Choosing your words wisely can make the world of difference in how the story is perceived. I'm not concerned with the game play, because as to 72 hours I think it worked quite well for the purpose. Again, though, I wish there was more an explanation as to how he died... because honestly I don't even know if he was meant to me the driver or not... even though, if he was or wasn't the driver I couldn't really see why physically pushing the monstrosity from the outside would make any difference. But I reiterate, for 72 hours I think its good work... not great or astounding, but enough to deserve 3.75 in my books

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Rated 5 / 5 stars

Probably one of the more gripping short narratives I've heard on NG to date. This was, by far, the best short game I've played on NG.

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Rated 1 / 5 stars


Even taking into consideration that this was a "game" produced in only 72 hours, I can find no redeemable qualities in it to justify a score higher than a 1 out of 5 stars.
When one looks objectively at it, there is really nothing here besides a lot of smoke and mirrors.
I'm sure something more substantial could've been produced, even in such a short amount of time. I'm curious aboutt he other games made for this 'Ludlum Dare 27" to see how this compares.
Now, don't get me wrong, i'm not trying to criticize this just for the sake of criticism, I just find nothing of note here nor anything worth more than the 1 star I gave it. That one star is for making a "game" in 72 hours - I give you credit for that.

SpringMissile responds:

There are plenty of qualities that deserve at least more than one star, which others have clearly stated. I see no constructive feedback in your comment but thanks for the view.