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Uploaded
Aug 27, 2013 | 9:32 AM EDT

Author Comments

You must get the ball to the white tiles by breaking blocks that occupy its way.

NOTICE: This is a demo version, any complaints are welcome as i am aiming to make this game perfect. If there is something you think should be changed or fixed, leave a review! Thanks!

Reviews


TheVampire100TheVampire100

Rated 0.5 / 5 stars August 27, 2013

Like keksci said, it's just the Stencyl Demo Game, only with new graphics and new levels.
Because of the new graphics a half star but please try at least to make an own game.
You can make with Stencyl great games with a little knowledge but you have at least to learn about it.

Search for "Tower Defense Tutorial Stencyl pulysher", this tutorial helped me a lot to understand the basics of Stencyl.


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Hassan213 responds:

Yes sorry about the stencyl level template, i was just putting my view of a puzzle-falling game to see how audiences would take it. I will totally redesign all levels!


kekcsikekcsi

Rated 0.5 / 5 stars August 27, 2013

Hah, redesigning the Stencyl sample game a little?


People find this review helpful!
Hassan213 responds:

Yes sorry about the stencyl level template, i was just putting my view of a puzzle-falling game to see how audiences would take it. I will totally redesign all levels!


pirateplatypuspirateplatypus

Rated 0 / 5 stars August 27, 2013

First off, please don't interpret the 0 as negative. I don't think unfinished games/demos/betas belong in the portal. It'd be better to upload it to your dumping grounds and post a link on the bbs asking for feedback.

The third level freezes up when the ball gets in the white tiles on the left. It still lets me show/hide the profiler. But nothing else works.

All in all, I think the 'remove blocks to get item to goal' genre has been nearly done to death. I'd suggest adding some kind of mechanic that makes your game a little more original. Maybe you have to time removing the blocks so the ball doesn't get hit by lasers.

I think it would look better if the ball rolled rather than gliding.

You have quite a memory leak going on. The FPS has stayed at an average of 60 +/- 1.5. Though the memory started at ~18MB. It has gone up to ~72MB. The garbage collection does get called occasionally, but the amount of memory used after GC rises each time.

I think you should include a mute button.

Depending on what you do with the game, I think the potential to be a fun game is there. When you want feedback on the next version I'd highly recommend uploading it to http://www.newgrounds.com/dump and then post in the Flash forum asking for feedback.


People find this review helpful!
Hassan213 responds:

Thanks a bunch! Will do!