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Road of the Dead 2

Score:
rated 4.51 / 5 stars
Views:
1,317,671 Views
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Genre:
Action - Other
Tags:
shooter
racing
zombie
fps

Credits & Info

Uploaded
Aug 26, 2013 | 2:21 AM EDT
  • Frontpaged August 26, 2013
  • Weekly Users' Choice August 28, 2013
  • Daily Feature August 27, 2013

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F@#K Wheels! 5 Points Drive 3 km with no wheels
Free Ride 5 Points Complete story mode with atleast 1 rescued civilian still in your vehicle
Hydroficially Evolved 5 Points Destroy a fire hydrant and use its water to extinguish your engine fire.
Been there, Killed that 10 Points Kill one of each enemy type
Come with me if you want to live 10 Points Rescue and secure a civilian
Death Race 10 Points Maintain max speed for 0.5 km
Gibs n Gravy 10 Points Splatter 50 zombies with your vehicle or guns
Ground Beef 10 Points Remove a mutant side grapple by grinding it off on a rail/wall
Slip and Slide 10 Points Don't hit anything after sliding through an oil slick
Blunt Force Trauma 25 Points Kill 100 zombies with your vehicle
Gun Slinger 25 Points Weaken a hood grappling zombie with 1 weapon, then quickly switch to another weapon to finish it off with one shot
I'm the Alpha 25 Points Kill an alpha mutant with a pistol
Knowledge is Survival 25 Points Unlock the entire survival guide
Metal Dragon 25 Points In rescue mode, don't let a single civilian die for 3 rounds in a row
Mutant Sandwich 25 Points Survive 2 mutant side grappling both characters
Perfect Defense 25 Points While stopped during a task, don't let a single zombie reach your vehicle's hood
Dead on Time 50 Points Gain 1 minute bonus time in out of time mode
Heaven Sent 50 Points Save 50 civilians in Rescue Op before failing
I've seen things... 50 Points Reach max levels on at least one character
First Blood 100 Points Reach 20 km in f.u.b.a.r.
Hardcore Survival 100 Points Complete Hardcore Story mode
Into the Wild Blue Yonder 100 Points Complete story mode
Mutant Stomp 100 Points Reach 20 km in mutant meltdown
Perfect Soldiers 100 Points Upgrade every perk, gun, and max level both characters
Zombie Slayer 100 Points Reach 20 km in dead state

Author Comments

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V1.24.0
See change logs:
http://www.evildogserver.com/share/ROTD2ChangeLogs.txt

LAG ISSUE: If the game lags, you can try a few things, lower the graphics quality and disable zombie tints in the options. You can also right-click on the game, click on settings, go to the far left tab and uncheck hardware acceleration, some people said it fixed all lag. Don't forget to recheck it later for other games.

SAVING BUG: Set unlimited save data, to do so, right click the game screen, click on settings, and click on the middle icon. From there, drag the arrow to the furthest notch on the right, so it says unlimited.

CONTROL FREEZE BUG: To help with this bug, Go into your Control Panel, open up the Keyboard settings set Repeat Delay to long and the Repeat Rate to slow. Just don’t forget to set them back to normal when you want to type something like "meeeeeeeeeh" :)

Hey!!! The long awaited sequel to Road of the Dead is here and it's HUGE (yep sorry for the file size)!
Survive the massive outbreak in Evans City as two soldiers trying to escape the city against all odds.
With a complete story mode, lots of extra challenge modes and a full fledged user campaign editor to create your own story campaigns and challenge campaigns, we think you'll have some fun :D Enjoy this game, we put A LOT of effort into it :D

Let us know what you think of the game!
Also tell us about any bug you encounter and what additions you'd like to see added in the campaign editor.

Reviews


novastarkillernovastarkiller

Rated 4.5 / 5 stars

Took me some time to beat the game but it was worth every single minute, rally an amazing game and that ending is just perfect.

Hope in the next one we get to control the main characters of this one and also the main character from the first, it would be cool if he get to join the army "resistance" or just have his own side story but thats up to you guys, im sure you are gonna make another masterpiece anyway.

Keep up the good work



heliarcheliarc

Rated 3.5 / 5 stars

I'm not really getting the lag that other people are talking about but the dialog, especially over the radio, strikes me as especially cheesy. Guys in the field might show stress over the radio but the CO is usually calm and collected. Besides that the loading time is just way too damn long. That, I imagine can't be helped much since it's a big game and fairly detailed but I can't help thinking maybe this could have been broken into two parts.

That being said, I get frustrated with this game but I find no bullshit. It's just a hard game and whether I make it through or not, it's still fair. If you can't beat this game, you're doing something wrong. If you can't beat it and you whine about it you have no business on anything but "match 3" games.



jang900824jang900824

Rated 3 / 5 stars

Real enemy is not Zombies. It's lag :(


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RictuzRictuz

Rated 4 / 5 stars

great game, but still got a lot of lag. sometimes lost control of vehicle


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TranquilizingTranquilizing

Rated 3.5 / 5 stars

There are two major flaws that make the sequel to Road of the Dead not as much enjoyable as the original:

First, the bad optimization. I don't know where this problem has its roots but as soon as shit starts hitting the fan, like two or three mutants crawling on my hood, the game sometimes goes into slow-mo lag mode which is highly detrimental to the experience because RotD 2 is such a fast paced game. Main reason is the zombies jump on your hood much more frequently and thus it's less forgiving to squander about. Seeing as many others have reported lag as well I conclude that it's not my computers fault but either the platform on which you programmed it or the way you programmed it.
I understand that you have to meet your artistic style that is featured in all "of the Dead" games but cutting of some Details on minor set pieces like crates or fire hydrants maybe would have done the trick. On the other hand though the textures of some churches don't seem to fit and look extremely pixelated. In the end, maybe it's just that so much happens on the screen at once.

Second, the difficulty. Now I will not further explain how the lags are hindering you at playing the game but rather lay my eyes on the actual gameplay. The early levels are extremely hard and unforgiving, while the final parts are much easier, especially the last stand (no further spoiler) was for me something to cool down from all the action instead of the climactic end of the game. There seem to be a few rules that have to be followed either you are going to have a really rough time and that's not good for a game that wants to give you so many upgrade choices. Players are best off with never switching Diane's and Cocheta's position because the skills that you learn by doing stuff level up extremely slow and you don't get enough RP for both the vital vehicle/weapon upgrades and the perks when it is critical to have them both. For example Diane's driving skills reached their maximum pretty much at the end of the game and I never switched places. Basically you are doomed to wipe on the stages again and again until you can upgrade enough to pass through. Mainly the car engine has to be upgraded at all costs because otherwise you end up with millions of undead soldiers on your front which are extremely hard to kill and take your scarce resources away faster than you want them to be. At this point of the game you don't have enough RP to invest into the weapon capacities and refill the ammo at the same time, and "refilling" at ammo points is useless because the amount of ammo you get is usually blown on the spot because of the zombies swarming you as soon as you stop. You might be saying, well just upgrade "lower costs" and/or "find more ammo in weapon crates" but the thing is that those cost you many RP points that you have to invest in better stuff, like engine upgrades and furthermore are not gained in greater amounts until you get to the highway. Proximity mines were a bitch until I figured out you could shoot them. That is a design flaw. If you introduce something that requires you to do something counterintuitive (come on, who in the world would shoot the mines the first time they encountered them, on top of that in a game were you have to preserve ammo like a champ) you have to introduce it before unleashing it onto the player. There is an egoraptor review of Megaman X (sequelitis) that explains quite well how features/enemies/situations are introduced without actually (or rather literally) telling the player what to do. It's definetely worth the 20 minutes of video.

Now, we know such upgrade systems that need you to try and try again already from RotD and countless other games and it can work out well but the main difference that is making the sequel inferior to the first game is that you have to constantly stop dead (pun intended) in your tracks to do all the stuff while in RotD your upgrade screen comes up after your "death". Sometimes my goal wasn't to reach the next level but rather to push through all the upgrades, especially in the high way levels I just kept spamming weapons upgrades. Furthermore, from a lore kind of aspect it doesn't make sense for you to just stay there and repair your engine and your tires knowing that the city will be nuked shortly. I loved being under the pressure of that timer in RotD.
A small extra notation here that might or might not have been in your hands: Diane's voice sounds slightly nasal, like the voice actress suffered from a little cold when recording. Plus, dialogue is a bit cheesier and quality overall doesn't seem to be as high as in prior "of the Dead" games. What happened there?

So after this rant, why am I still giving you three and a half stars? it's quite simple. The whole idea of a first person driving + shooting game is nicely implemented. It is a fresh wind in a genre that is pretty stagnant and the perspective is a new experience, at least for such games. I also like how you weaved the story of RotD into this game. I'm looking forward for the next installment and what you can pull out of your hat then.


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