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Aug 26, 2013 | 2:21 AM EDT
  • Weekly Users' Choice August 28, 2013
  • Daily Feature August 27, 2013

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F@#K Wheels! 5 Points Drive 3 km with no wheels
Free Ride 5 Points Complete story mode with atleast 1 rescued civilian still in your vehicle
Hydroficially Evolved 5 Points Destroy a fire hydrant and use its water to extinguish your engine fire.
Been there, Killed that 10 Points Kill one of each enemy type
Come with me if you want to live 10 Points Rescue and secure a civilian
Death Race 10 Points Maintain max speed for 0.5 km
Gibs n Gravy 10 Points Splatter 50 zombies with your vehicle or guns
Ground Beef 10 Points Remove a mutant side grapple by grinding it off on a rail/wall
Slip and Slide 10 Points Don't hit anything after sliding through an oil slick
Blunt Force Trauma 25 Points Kill 100 zombies with your vehicle
Gun Slinger 25 Points Weaken a hood grappling zombie with 1 weapon, then quickly switch to another weapon to finish it off with one shot
I'm the Alpha 25 Points Kill an alpha mutant with a pistol
Knowledge is Survival 25 Points Unlock the entire survival guide
Metal Dragon 25 Points In rescue mode, don't let a single civilian die for 3 rounds in a row
Mutant Sandwich 25 Points Survive 2 mutant side grappling both characters
Perfect Defense 25 Points While stopped during a task, don't let a single zombie reach your vehicle's hood
Dead on Time 50 Points Gain 1 minute bonus time in out of time mode
Heaven Sent 50 Points Save 50 civilians in Rescue Op before failing
I've seen things... 50 Points Reach max levels on at least one character
First Blood 100 Points Reach 20 km in f.u.b.a.r.
Hardcore Survival 100 Points Complete Hardcore Story mode
Into the Wild Blue Yonder 100 Points Complete story mode
Mutant Stomp 100 Points Reach 20 km in mutant meltdown
Perfect Soldiers 100 Points Upgrade every perk, gun, and max level both characters
Zombie Slayer 100 Points Reach 20 km in dead state

Author Comments

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See change logs:

LAG ISSUE: If the game lags, you can try a few things, lower the graphics quality and disable zombie tints in the options. You can also right-click on the game, click on settings, go to the far left tab and uncheck hardware acceleration, some people said it fixed all lag. Don't forget to recheck it later for other games.

SAVING BUG: Set unlimited save data, to do so, right click the game screen, click on settings, and click on the middle icon. From there, drag the arrow to the furthest notch on the right, so it says unlimited.

CONTROL FREEZE BUG: To help with this bug, Go into your Control Panel, open up the Keyboard settings set Repeat Delay to long and the Repeat Rate to slow. Just don’t forget to set them back to normal when you want to type something like "meeeeeeeeeh" :)

Hey!!! The long awaited sequel to Road of the Dead is here and it's HUGE (yep sorry for the file size)!
Survive the massive outbreak in Evans City as two soldiers trying to escape the city against all odds.
With a complete story mode, lots of extra challenge modes and a full fledged user campaign editor to create your own story campaigns and challenge campaigns, we think you'll have some fun :D Enjoy this game, we put A LOT of effort into it :D

Let us know what you think of the game!
Also tell us about any bug you encounter and what additions you'd like to see added in the campaign editor.



Rated 5 / 5 stars

Great Game, Great Sequel. Some notes though for improvement however as follows:

I found that I had to go back to the beginning in story mode because I progressed too fast and basically got in a situation where my weapons weren't strong enough to defeat the zombies because I hadn't upgraded them enough. I realize that upgrading is a part of the game but it feels like a lack of incentive is in place for when you just progress - you don't get enough from just going the distance.

Some Upgrades felt like they shouldn't have been included. I'd do away with the Faster Leveling or Cheaper Upgrade 'Upgrades' since I'd rather everything just upgrade at the same pace and I can focus on the more important things.

In terms of the diverse weapon sets of the two characters, I think some improvement is in order. Specifically, I was able to do Story Mode JUST with Cocheta Gunning and Diane Driving. This was partially do to having 4 sets of weapons and the slow time to swap drivers - maybe it might be better if the number of weapons was dropped to 2 or 3 and the cooldown for swapping drivers was reduced as well.

Cocheta's LMG was weak in the beginning but once leveled up a bit and upgraded he could just mow down anything with ease - switching over to the Auto Shotgun or Assault SMG when things began to get harry and ammunition was running out. In some situations I felt like I was never running out of Ammo though before I would just reload the LMG.

There was little incentive really to use Diane for guns until she had the Assault Rifle and Compact SMG to help out with the the painfully weak Shotgun. Once she had all the weapons though, she came off being too well rounded. Her Assault Rifle and Compact SMG also felt too similar since they are essentially both just automatically weaponry - it would have been ideal if one of the weapons was something different - A single shot rifle with high accuracy and damage but a small magazine might be an idea.

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Rated 5 / 5 stars

amazing game great improvement upon original, but way harder, too many things that explode. for example I just finished the last leg of the highway, after 100+ tries, it goes into a cutscenes I stretch my arms thinking itll be a long one, nope, all of a sudden it dumps me into an intersection at full speed headed for a gas truck.

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Rated 5 / 5 stars

Great sequel. Added much more to the original concept that made it a worthwhile experience. I enjoyed the story running alongside Road 1's timeline. The voice acting was also very well done, as well as the animations. I did notice a possible bug here and there even with the latest update though.

- If you have a mounted weapon and are in a helicopter scene your allowed to switch to it using the next weapon keybind (e) even though the specific keybind (5) wont allow you to use it, making those events much easier if you resorted to using it, and awkward having missiles shooting from the rotors. Changelog says its fixed in v1.20, but I could still do it in a completely reloaded v1.21.

- I also encountered times when my loaded weapon wouldnt fire after a driver switch, but changing weapons resolved it.

- I noticed that when a clinger is removed from the hood, fired rounds will still act like they are hitting it if im shooting near the left, right and bottom sides of the window. This means I have to wait for the animation to end before I can shoot a target I can already have a clear shot on. It made it annoying in F.U.B.A.R.

- I made it 38KM in F.U.B.A.R. just to be killed by a strong female zombie because it was invulnerable. I dropped half an LMG load into its head arms and torso with no effect. That only happened once but it was a buzzkill.

- Also "Perfect Soldiers" never activated for me, though ive fully maxed Diane, Cocheta, and upgraded the Guns, Perks, Hummer, and got the other vehicle. Ive redone it all in different version updates after clearing a save and wiping the cache but to no avail. All related achievements activate though, Bad luck maybe?

My only real gripe is that even understanding the weapon traits for both characters, it felt like the shooters were biased on usefulness.

- Cocheta's appeal seemed to be the LMG alone which even then was very limited due to its horrid accuracy debuff after even a few shots, Its only real efficient use was against Hellfire units and running mutants. Even blowing cars was ineffective since the spread debuff was so huge so fast.

- His Auto-Shotgun was nice when it was loaded and you had the fast firing timing down, but the slower reload and higher capacity meant I hardly ever had it fully loaded in combat, compared to Diane's Shotgun which could run dry on a clinger, do a full reload, and still kill it off in time.

- His Assault SMG is good, but it is trumped by Diane's SMG which reloads much faster and has a higher total ammo cap.

- Diane's weapons carried more ammunition overall and reloaded so fast you could keep a kill streak going. Her Assault Rifle's situational usefulness was also better than the LMG. I found myself using her due to all that, and her weapons better accuracy debuffs. It also felt like her Shotgun's damage was slightly stronger, but that could just be me.

If I were to add anything to this, it would be objects you could drive over that got you airborne for a moment. I drove over an obvious bump in a park area hoping to leap up and splatter whatever I landed on, but it acted like a normal hazard. Ive been wanting it ever since, And frankly its the only thing I see missing from a game involving driving at high speed across a combat zone.

Also, without changing or creating any different weapon loadouts, a different voiced character or two would be nice to get as an unlock bonus. The voice Actors were great, however after playing this since its release I wouldnt mind hearing new comments and different exchanges just to keep things interesting.

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Evil-Dog responds:

Very nice comments, I'll be looking at the bugs you mentionned. Maybe tweak the weapons a bit
Thanks for the indepth review :)
Bumps getting you airborne would be nice yeah


Rated 5 / 5 stars

Very Great game. Downside, i want it to be longer. Also long loading time. Otherwise this game can't be matched worst than all the other games on this site.

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Rated 4.5 / 5 stars

The game itself is near perfect. Sound, art, and voice acting are well done. You've added a crap ton of content such the first and new zombies made me poop myself a few times. Lag does spike up ,but that's my laptop. The creator is also very good ,but I feel that the manual isn't really good. Otherwise this game hits my favs!

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