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Aug 26, 2013 | 2:21 AM EDT
  • Weekly Users' Choice August 28, 2013
  • Daily Feature August 27, 2013

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F@#K Wheels! 5 Points Drive 3 km with no wheels
Free Ride 5 Points Complete story mode with atleast 1 rescued civilian still in your vehicle
Hydroficially Evolved 5 Points Destroy a fire hydrant and use its water to extinguish your engine fire.
Been there, Killed that 10 Points Kill one of each enemy type
Come with me if you want to live 10 Points Rescue and secure a civilian
Death Race 10 Points Maintain max speed for 0.5 km
Gibs n Gravy 10 Points Splatter 50 zombies with your vehicle or guns
Ground Beef 10 Points Remove a mutant side grapple by grinding it off on a rail/wall
Slip and Slide 10 Points Don't hit anything after sliding through an oil slick
Blunt Force Trauma 25 Points Kill 100 zombies with your vehicle
Gun Slinger 25 Points Weaken a hood grappling zombie with 1 weapon, then quickly switch to another weapon to finish it off with one shot
I'm the Alpha 25 Points Kill an alpha mutant with a pistol
Knowledge is Survival 25 Points Unlock the entire survival guide
Metal Dragon 25 Points In rescue mode, don't let a single civilian die for 3 rounds in a row
Mutant Sandwich 25 Points Survive 2 mutant side grappling both characters
Perfect Defense 25 Points While stopped during a task, don't let a single zombie reach your vehicle's hood
Dead on Time 50 Points Gain 1 minute bonus time in out of time mode
Heaven Sent 50 Points Save 50 civilians in Rescue Op before failing
I've seen things... 50 Points Reach max levels on at least one character
First Blood 100 Points Reach 20 km in f.u.b.a.r.
Hardcore Survival 100 Points Complete Hardcore Story mode
Into the Wild Blue Yonder 100 Points Complete story mode
Mutant Stomp 100 Points Reach 20 km in mutant meltdown
Perfect Soldiers 100 Points Upgrade every perk, gun, and max level both characters
Zombie Slayer 100 Points Reach 20 km in dead state

Author Comments

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See change logs:

LAG ISSUE: If the game lags, you can try a few things, lower the graphics quality and disable zombie tints in the options. You can also right-click on the game, click on settings, go to the far left tab and uncheck hardware acceleration, some people said it fixed all lag. Don't forget to recheck it later for other games.

SAVING BUG: Set unlimited save data, to do so, right click the game screen, click on settings, and click on the middle icon. From there, drag the arrow to the furthest notch on the right, so it says unlimited.

CONTROL FREEZE BUG: To help with this bug, Go into your Control Panel, open up the Keyboard settings set Repeat Delay to long and the Repeat Rate to slow. Just don’t forget to set them back to normal when you want to type something like "meeeeeeeeeh" :)

Hey!!! The long awaited sequel to Road of the Dead is here and it's HUGE (yep sorry for the file size)!
Survive the massive outbreak in Evans City as two soldiers trying to escape the city against all odds.
With a complete story mode, lots of extra challenge modes and a full fledged user campaign editor to create your own story campaigns and challenge campaigns, we think you'll have some fun :D Enjoy this game, we put A LOT of effort into it :D

Let us know what you think of the game!
Also tell us about any bug you encounter and what additions you'd like to see added in the campaign editor.



Rated 4.5 / 5 stars

Great! Not as great as the first one, though.

I dislike how often zombies cling to your hood. Maybe a bit over the top.

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Rated 5 / 5 stars

OOOHHH....Friday the 13th and the zombies with the hokey masks i get it :D


Rated 4.5 / 5 stars

First off, I'd want to state, that this game is plainly DELICIOUS in almost all it's aspects, and in my books, completely is full 3D material. Eternal kudos to all parties involved. Now to the feedback:

ADVANTAGES (these are many):

1) SETTING. It really is soothing to witness classic zombiecalypse, after CAPCOM turning to the dark side, leaving their original franchise tune to be torn in shreds by industry demands and Paul Andersen anal-raping the remains. Like a tender letter from more innocent days of reanimated gorefest you gave up hope hear from ever again.

2) IMMERSION. The game supports itself with every detail, helping the player to plunge into it's depths, without being distracted by anything that would seem to be out of place. The biggest credit for this takes the full-screen mode, but not without the atmospheric music (heavy "heartbeat" with noizy effects is my jam), simply amazing main menu theme, commendable voice-acting (extra credit for not holding back on passionate screaming) and astonishing level of graphic detail.

3) MECHANICS. These are simply unique. Actually, the first "ROTD" was the very first flash game I took interest in, back at "Armorgames". I was immensely surprised by that fresh approach to gameplay. And now it's just... daym... Basically, general improvement of this and that is what you would expect from a sequel, but this is like a game reborn. It's like when "Last stand 3" turned out to be free-roam RPG-ish action game, whereas previous two were tower defenses with an improvement curve. Here we have completely new self defense system, active character upgrades, passive character upgrades, active vehicle upgrades, passive vehicle upgrades, actual ability to complete the game in one haul, without "die-to-improve" factor, world interaction, lore and probably more.

4) STORY. At first, it seems like classic setting with classic approach is a one-way road to "I knew that would happen", especially if we actually KNOW what would happen from the first game, which, in it's turn, didn't exactly invent the wheel in a first place. But by the end of the day it is not how it began or ended is what matters, but what was in between. And here we have gradual awareness buildup, character development (somewhat vague, but it is there, unlike many other "behind the wheel" games), turns at which characters had to change initial plans, nods from the past, unique events and an open ending, with emphasis on "open" (the first game also had one, but it stressed "ending" more).

5) ADDITIONAL APPEAL. The concern around any good game is it's longevity, and, aside from axiomatic time killers, like CS or DOTA, where the game ends only when the player had enough fun for the day or died of dehydration, what you are looking for is replay value between one and infinite. The higher the score - the better. And this wonderful game has plenty of reasons for a player to strap in one more time. And one more after that. And then some. First of all - improvement curve is longer than one playthrough, and the game has at least one variable to make your escape (slightly) different if you feel like. Plus, there are some changes after your first complete run, so it won't be the same anyway. That's story mode-wise. Then there are challenges, some of which are quite distinctive from story mode. Yay to that! And then there is campaign editor which sets replay value sky-high for certain type of people. Yay to that! (x2)

6) EYECANDY. I know, graphics are for children, but these are shiny. Shiny, shiny, shiny! And it brings us to...

DISADVANTAGES (these are one):

1) FRAMERATE. Really. For me, it boils down to this one thing - after every few checkpoints game just chokes on itself, gradually putting everything into slow-motion borderline slide-show, leaving the player with unresponsive controls and infinite sadness. For the game that is based on tight steering and timed shooting it's the brutal deal-killer. A lot of appeal goes down with the framerate as it cripples many of vital advantages of the game. It breaks the magic. Luckily, leaving the game after a checkpoint and loading it anew seems to alleviate this clogging issue quite a bit. Well, with analytic part done, it's time for meddling.


1) CHEAPER GRAPHICS. Maybe? I'm no programmer, I can't say what causes these blasted performance dumps, but I'm sure the game won't lose as much as it would gain if it was uglier, but running smoother. Then again, it's a flash game, restrictions are out there anyhow...

2) HEALTH REPLENISH POINTS. We can buy ammo at weapon boxes or police stations, or we can loot them for free. It would be only fair if we could snatch some free medicine too. It is most noticeable on the highway, where are lots of bombs coming your way and no churches to stock up on green stuff. I say - it would be good to have an opportunity to raid abandoned ambulance vehicles in order to stabilize wounded character.

3) FREE ROAM. It's just for the future. It would benefit the replay value to give a player the ability to decide where to go. Kind of gives some sense of freedom. I guess it won't change the gameplay much, if at every checkpoint, or at least every few of them, driver would open a map and pick his destination and a possible route, effectively choosing the background and difficulty of the path. This way is clogged with bombs, that way is heavily infested, and one over there is devoid of any useful buildings, etc. It's not like anything but the scenery alters in the end anyway.

So... Bravo. I'd say this game stands out among it's peers, but hey... It has none.

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Rated 4.5 / 5 stars

Good game, good graphic, overall hard, but fun gameplay. The only bad thing about this game is that it need a VERY good pc to play it. I can't reach the cemetary because my pc can't handle it. The fps get low and i die without even knowing why.

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Rated 5 / 5 stars

Damn IT's HArd to kill zombies and long long drives I'll give 5