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Road of the Dead 2

rated 4.51 / 5 stars
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Credits & Info

Aug 26, 2013 | 2:21 AM EDT
  • Frontpaged August 26, 2013
  • Weekly Users' Choice August 28, 2013
  • Daily Feature August 27, 2013

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F@#K Wheels! 5 Points Drive 3 km with no wheels
Free Ride 5 Points Complete story mode with atleast 1 rescued civilian still in your vehicle
Hydroficially Evolved 5 Points Destroy a fire hydrant and use its water to extinguish your engine fire.
Been there, Killed that 10 Points Kill one of each enemy type
Come with me if you want to live 10 Points Rescue and secure a civilian
Death Race 10 Points Maintain max speed for 0.5 km
Gibs n Gravy 10 Points Splatter 50 zombies with your vehicle or guns
Ground Beef 10 Points Remove a mutant side grapple by grinding it off on a rail/wall
Slip and Slide 10 Points Don't hit anything after sliding through an oil slick
Blunt Force Trauma 25 Points Kill 100 zombies with your vehicle
Gun Slinger 25 Points Weaken a hood grappling zombie with 1 weapon, then quickly switch to another weapon to finish it off with one shot
I'm the Alpha 25 Points Kill an alpha mutant with a pistol
Knowledge is Survival 25 Points Unlock the entire survival guide
Metal Dragon 25 Points In rescue mode, don't let a single civilian die for 3 rounds in a row
Mutant Sandwich 25 Points Survive 2 mutant side grappling both characters
Perfect Defense 25 Points While stopped during a task, don't let a single zombie reach your vehicle's hood
Dead on Time 50 Points Gain 1 minute bonus time in out of time mode
Heaven Sent 50 Points Save 50 civilians in Rescue Op before failing
I've seen things... 50 Points Reach max levels on at least one character
First Blood 100 Points Reach 20 km in f.u.b.a.r.
Hardcore Survival 100 Points Complete Hardcore Story mode
Into the Wild Blue Yonder 100 Points Complete story mode
Mutant Stomp 100 Points Reach 20 km in mutant meltdown
Perfect Soldiers 100 Points Upgrade every perk, gun, and max level both characters
Zombie Slayer 100 Points Reach 20 km in dead state

Author Comments

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See change logs:

LAG ISSUE: If the game lags, you can try a few things, lower the graphics quality and disable zombie tints in the options. You can also right-click on the game, click on settings, go to the far left tab and uncheck hardware acceleration, some people said it fixed all lag. Don't forget to recheck it later for other games.

SAVING BUG: Set unlimited save data, to do so, right click the game screen, click on settings, and click on the middle icon. From there, drag the arrow to the furthest notch on the right, so it says unlimited.

CONTROL FREEZE BUG: To help with this bug, Go into your Control Panel, open up the Keyboard settings set Repeat Delay to long and the Repeat Rate to slow. Just don’t forget to set them back to normal when you want to type something like "meeeeeeeeeh" :)

Hey!!! The long awaited sequel to Road of the Dead is here and it's HUGE (yep sorry for the file size)!
Survive the massive outbreak in Evans City as two soldiers trying to escape the city against all odds.
With a complete story mode, lots of extra challenge modes and a full fledged user campaign editor to create your own story campaigns and challenge campaigns, we think you'll have some fun :D Enjoy this game, we put A LOT of effort into it :D

Let us know what you think of the game!
Also tell us about any bug you encounter and what additions you'd like to see added in the campaign editor.



Rated 3.5 / 5 stars

I'll give it 3.5 stars only because I've managed to play it before and it was (and is) fun, but now with hardware acceleration off and low graphics plus no tint, I can't play with all this lag


Rated 5 / 5 stars

One of the best games on Newgrounds, and sequel worth its predecessor!
Great playability, but what I loved the most is the atmosphere that summons. Boy, it gave me chills!

LOL, the other day I was wondering why some zombies had strange things on their head... then realized they were rabbit ears... just before shooting it at point blank ;-P
Keep the good work up, guys, looking forward for a third chapter :)


Rated 4.5 / 5 stars

happy easter !!!


Rated 5 / 5 stars

This took the first game and merged it with FPS, and unlike the plethora of zombie games I've seen that infest the indie spectrum and seem stale (pun intended), this actually feels fresh to me. Just like with the first game, the fact that there's a world with a 3D perspective view traveling forward in a Flash game just baffles me as well.

Having seen the sheer amount of upgrades as I started playing, I was pleased to see that the story mode was pretty long compared to the first game. The additional scenery was a nice touch that broke the repetitious appearance, at least to some degree. That bridge part in the story is pretty damn brutal just for being so damn long without any opportunity to fix the engine or bumper. The struggle was real to find a water bucket every time I caught fire, and sometimes they would be right next to a row of mines or destroyed by a carpet bomb (bastards).

I'd like to point out that while the "Out of Time" mode seemed difficult in the first game (I couldn't even get above 40 seconds), the mode here seems really easy, as I would be racking up several minutes of time to the point where it just felt like the regular mode, but endless.

... Now here are a few nitpicks:

Shotguns seem particularly weak. Without any upgrades, it would often take about 5 headshots at point-blank range to kill even regular zombies. Even when maxed out, they still weren't fully reliable even at close-range. Pretty much any of the other weapons seemed to be better suited for killing zombies on the hood (except maybe the pistols), so there was no real advantage to using them.

The time bar for completing tasks such as repairs and buying upgrades works well as intended. However, it seemed odd that it took just as much time to grab drugs from a church, especially having to wait that same length of time for each individual one.

Speaking of the drugs, I also found it odd that the steroids that just temporarily shield you from damage cost twice as much as the meds which reset your damage. I would think it would be the other way around. Idk, maybe I was using the steroids wrong.

I've seen several people mention how long it takes to rack up RP. To me, though, the most tedious thing is leveling up the characters' gun stats. Each category has to level up nine times (I think), with three categories for each weapon and four weapons for each character. That's over 200! Those last couple of levels for each thing are a real pain to unlock, too, and this is with the level-up perk maxed. I've bought everything and just about maxed out my RP again and I've still only maxed two (well, just about three) weapons' proficiencies.

On top of that, the game's description of how to level up these categories is strangely vague. You guys put some detailed info in the survival guide such as "[Grubs] are slightly tougher than ravagers but weaker than brutes," but then for the gun categories, all three of them just say they "level up as you play." From what I gathered, it seems like 'reloading' levels up as I reload, 'aiming' levels up through headshots, and I don't know exactly how 'handling' levels up. Some elaboration on those would be nice.

BUG: I had experienced a bug in F.U.B.A.R. mode twice in a row yesterday where the game would freeze in place after about 3km. I tried again today and it worked properly. I'm not sure at all what caused that.

Overall, this was really fun and I found myself playing for hours on end (though partly due to the grinding). The only reason this didn't get a rating of 5.5 (besides that not being an actual score) was those issues listed above.

Amazing work, guys!

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Rated 4 / 5 stars

The game's awesome and all, but gaining RP is just fucking rough. 4/5