Road of the Dead 2

rated 4.51 / 5 stars
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Credits & Info

Aug 26, 2013 | 2:21 AM EDT
  • Frontpaged August 26, 2013
  • Weekly Users' Choice August 28, 2013
  • Daily Feature August 27, 2013

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F@#K Wheels! 5 Points Drive 3 km with no wheels
Free Ride 5 Points Complete story mode with atleast 1 rescued civilian still in your vehicle
Hydroficially Evolved 5 Points Destroy a fire hydrant and use its water to extinguish your engine fire.
Been there, Killed that 10 Points Kill one of each enemy type
Come with me if you want to live 10 Points Rescue and secure a civilian
Death Race 10 Points Maintain max speed for 0.5 km
Gibs n Gravy 10 Points Splatter 50 zombies with your vehicle or guns
Ground Beef 10 Points Remove a mutant side grapple by grinding it off on a rail/wall
Slip and Slide 10 Points Don't hit anything after sliding through an oil slick
Blunt Force Trauma 25 Points Kill 100 zombies with your vehicle
Gun Slinger 25 Points Weaken a hood grappling zombie with 1 weapon, then quickly switch to another weapon to finish it off with one shot
I'm the Alpha 25 Points Kill an alpha mutant with a pistol
Knowledge is Survival 25 Points Unlock the entire survival guide
Metal Dragon 25 Points In rescue mode, don't let a single civilian die for 3 rounds in a row
Mutant Sandwich 25 Points Survive 2 mutant side grappling both characters
Perfect Defense 25 Points While stopped during a task, don't let a single zombie reach your vehicle's hood
Dead on Time 50 Points Gain 1 minute bonus time in out of time mode
Heaven Sent 50 Points Save 50 civilians in Rescue Op before failing
I've seen things... 50 Points Reach max levels on at least one character
First Blood 100 Points Reach 20 km in f.u.b.a.r.
Hardcore Survival 100 Points Complete Hardcore Story mode
Into the Wild Blue Yonder 100 Points Complete story mode
Mutant Stomp 100 Points Reach 20 km in mutant meltdown
Perfect Soldiers 100 Points Upgrade every perk, gun, and max level both characters
Zombie Slayer 100 Points Reach 20 km in dead state

Author Comments

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See change logs:

LAG ISSUE: If the game lags, you can try a few things, lower the graphics quality and disable zombie tints in the options. You can also right-click on the game, click on settings, go to the far left tab and uncheck hardware acceleration, some people said it fixed all lag. Don't forget to recheck it later for other games.

SAVING BUG: Set unlimited save data, to do so, right click the game screen, click on settings, and click on the middle icon. From there, drag the arrow to the furthest notch on the right, so it says unlimited.

CONTROL FREEZE BUG: To help with this bug, Go into your Control Panel, open up the Keyboard settings set Repeat Delay to long and the Repeat Rate to slow. Just don’t forget to set them back to normal when you want to type something like "meeeeeeeeeh" :)

Hey!!! The long awaited sequel to Road of the Dead is here and it's HUGE (yep sorry for the file size)!
Survive the massive outbreak in Evans City as two soldiers trying to escape the city against all odds.
With a complete story mode, lots of extra challenge modes and a full fledged user campaign editor to create your own story campaigns and challenge campaigns, we think you'll have some fun :D Enjoy this game, we put A LOT of effort into it :D

Let us know what you think of the game!
Also tell us about any bug you encounter and what additions you'd like to see added in the campaign editor.



Rated 5 / 5 stars

ain't no tommorow just keep riding

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Rated 3 / 5 stars

not too bad but very frustrant


Rated 5 / 5 stars

Another game to the series of Road of the Dead, and at first I was quite "meh" at it, as it didn't feel like in any given way what the old game was like, and thus I was quite heavily dissapointed. That and after beta-testing it for a long time, it felt dry to me. But now that I've come back, it feels much different and I think I can take a less biased look on it now.

Gameplay wise, the game suffered from the "Survivor's sense" as I call it, when the game begins to lag either due to you having played it for too long, or when there's tons of objects/undead ahead of you, which could be exploited as a farm of slow-motion to aid you in aiming and dodging. But other than that, the game is pretty fresh take on Road of the Dead, and now you can even play LAN Co-op if you trust someone with the gunning/driving section, there's plenty of new guns and the general experience feels like it's ten times more in depth than in Road of the Dead, which you'd only really need one gun with tons of ammo, a good engine and bumper and you'd be good to go.

Since you can now even stop the car to pick up supplies, repair your vehicle and rescue civilians in order to gain road points, it adds another depth already over just such a simple thing as stopping your car, as in the old game stopping your car = death most of the time.

One thing that did make me VERY upset was the damn mines however, as whenever you'd enter an allyway and if there's either A: Three evenly placed out bloaters B: Five dumpsters to the left and C: Mines behind them just to piss you off. It felt like the mines should've been restricted to an area, so you can atleast be ready to look down- although I might be spewing crap since it does add FAIR difficulty to the game.

With the new hood out, it means you can have two zombies on the hood at the same time, and with the new super-mutant buff, they can even attack you from the side mirrors, which made for a very stressy situation when you realize your gunner's grappled by an Alpha as there's two zombies on your hood. As for the guns, I felt like Cocheta's offered more for the buck versus Diane's, as her two unlockable guns are both related to how many bullets you can spew out whilst reloading, whilst Cocheta's offered early-game damage and good clipsize (albeit slow reload times). So some more pros and cons for each gun kind would be fair in my eyes.

When it comes to the visual aspect, lets be honest: SickDeathFiend is known to draw really well and fluent animation, albeit I've noticed some of his old zombie-figures pop up quite frequently, including the white zombie from Zombie Panic Source made it's appearance as the Ravaged. But it's really nice to see new faces such as Diane and the General gets a pretty face (seriously though, he looks amazing, well done). The gore's well emphasized for obvious reasons as you're killing zombies, you'll run over them and hell: not even the civilians are able to dodge getting gibbed to all living hell. It makes the game feel a lot more action-packed as your car's covered in more and more blood and the guts of your enemies lays behind. And thankfully, he even updated the looks of some older zombies and made them look even more spooky, so A+ on that.

Voice acting, whilst it was definently good and holds true to many standards, I came to be very annoyed that the General's voice changed all of the sudden when you're defending the chopper, as he sounded like a mad man at first, but then went back to his old, cool voice. Sometimes, it was annoying that Dispatch sounded oddly like Diane, as if her twin was talking to her. But in the end, I know these voice actors have been with you for a very, very long time- and since I play your games, I can't hate on them in any given way, as making voices and developing them takes lots of practice and skill.

One thing I also wanted to point out was that the car in Road of the Dead had some pretty meh hitboxes, as it felt sometimes like "I should've missed that spikestrip" or "I should've avoided that car and not flown away 30000 miles an hour into the next and ricochet into oblivion", but for this game: Holy biscuits it's accurate and felt very smooth driving. When you dodge by a millimeter, you feel it like "Shiii that was close" and when you hear an undead clip by, it's so satisfying.

In the end, the game could've improved some things of course, games always can, but damn this game was perfect in my eyes. For future projects, it'd be good to make Diane's guns feel a bit more different amongst each other, for Cocheta to keep his mean ass LMG (please, it was the one reason I was able to win the campaign) and to for the holy love of god, keep the music in. When you barrel through 10+ zombies and you hear that music, holy gods it feels epic. Another thing for the animation department to consider, it to swap up the facial movement of a character if they're doing a mean ass monolgue or talking with someone, as the faces the General did when he found out what was going on felt like he was stuck in a loophole. Oh and also, don't make me think of the General in one voice, and then have him swap to another. It felt really confusing to me.

Otherwise, keep up the good work!

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Rated 5 / 5 stars

Amazing game! Really satisfying to kill zombies and the voice acting is stellar for a flash game. The controls are nice and the features are just overall intuitive.

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Rated 5 / 5 stars

here's a good idea to put in road of the dead 3, if your car is gunnu blow up, then it would be cool if you could stop next to a abandoned car and switch cars and drive that one instead.

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