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MOUSE to operate buttons
SPACE to quick stop tape
ENTER to self destruct
P or ESC to pause game
A Ludum Dare 27 48 hour competition entry
I'm never one for a bad review, but it wasn't 'that' good of a game that you can afford NOT to have a story I believe. The idea of a retro design is great however... the controls sucked.
I don't care is this is a Ludum Dare, it's still no excuse to have a poorly executed and boring game.
It's fine if you don't have a story, it's not ok to have poor design choices.
I feel like this game is a big letdown, the concept is brilliant and it's really sad to see it crapped over with mediocrity. I never said your game was shitty, I just said it was mediocre.
hmm... I'm torn between a legitimate review.. and responding to ZuiGe's comment below. I feel his comment was idiotic enough to warrant a response. Of course he will then be able to respond to mine and I won't be able to respond to his. But that's fine. I feel that from his losing position, the last word isn't much to ask.
First off: don't ever use your timeframe as an excuse. in general you just shouldn't make excuses about your work. when you do that you're basically saying "yes I am aware I screwed up or this sucks or I failed, etc. but here's why" No one cares about why. There were plenty of LD entries that were far and away better than this.
Secondly: no it is not appropriate to have that placeholder text there. to take emailforturnitin75's comment one step further, it would have been better to omit the text than to include it period. regardless of whether there was a story. not having a story is ok. theme is far more important than story and your game has a present theme, which works. it gets by without a story. but you saying "hey btw i am too lazy or stupid to think up a story so... *excuse*" is simply pathetic.
thirdly: you should be sorry he thought your game was a waste of time. it means you failed with respect to him. i don't think it was a waste of time but i do think it was bad and poorly designed. i liked the concept, but i hated that rotation was analog instead of done in discrete 90 degree intervals. that plus your crappy hitboxes made this unplayable.
finally: you ask a reviewer to make a game? that's your response to criticism? you don't have to be a game creator to review/play games. you have to be a game reviewer/player. i don't have to be a chef to know food tastes bad, an artist to know that kindergarden fingerpainting isn't artistic genius, or a musician to know when music sounds bad. i *am* a game designer and programmer but i wouldn't need to be either of those things to see the flaws in your game.
i look forward to either your defensiveness or silence.
I'm sorry for being rather crude and cornered in my response earlier. You're absolutely right. I shouldn't lash out at critics telling them to make their own games. That was totally uncalled for. I guess there's lots of emotion involved with reading critique on a project you've just finished; especially when you're trying to do something new just to find out the idea wasn't quite as good as expected. I understand that now.
I still do disagree about the fact that the story placeholder being there was a huge mistake. The reason for leaving it in was to have a remnant of the 48 hour creation process visible to the player. It doesn't take away from the gameplay and additionally points out how unnecessary stories really are in small games like this. I should've just pointed out the sarcasm clearer than that. Perhaps if the gameplay would've been as great as I had hoped for this the intent would've been more obvious.
Thank you for pointing out my lack of manner there. My apologies to the reviewer to whom I responded earlier in crude fashion.
This is a really awesome and frustrating (in a good way). Somehow it actually reminds me of trying to find that ONE DANG SONG on a mix tape and having to rewind then fast forward over and over again. The tediousness of trying to position Mr. Gimp adds to it's appeal as a sort of "screaming at the computer but you are still playing it" way. Also, great background track, really adds to the game. Great Ludum Dare job.
A little interesting but even some story no matter how much it sucked is better than telling people that you didn't had time to spend into effort for this game. Not sure what you were aiming for but I'd most definitely say this game is a waste of time. The corners in your game also have very misleading hit boxes.
This was a Ludum Dare 27 entry where we only had 48 hours to finish the game. I think it's perfectly appropriate to leave that placeholder text there. At least better than to come up with some half arsed story in a couple of minutes. I'm sorry you think my game is a waste of time. However I'd like to see you make a game in 2 days.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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