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You have 10 seconds to complete each randomly generated level. You can gain more time and increase your score by collecting gems.
Made in 48 hours for Ludum Dare 27.
Try Wimp Mode if Normal Mode gives you a hard time.
Try Programmer Mode if Normal Mode is too easy.
Use Morgan Freeman Mode if you'd rather just explore.
Lots of fun, I really liked the pacing, it was a good level of frantic-ness. The mechanics used in the rooms felt solid and fit well together. And getting a game over, the way it just cut to the menu, was hilarious to me.
I think the biggest thing that could be improved would be balancing the difficulty. I imagine this would take a lot of time and testing, so it's understandable since this was made during a jam. Some rooms, mainly the lightning room actually, felt unfair. Either nerfing those rooms a bit, or making gems for those rooms spawn in easier-to-reach places would probably be good. Having each floor be of increasing difficulty and size would also be a good thing to have, but this definitely would take a lot of time and effort during a jam; this is just something if you had more time. And along with that, I think changing the score to be number of floors beaten as opposed to gems collected would make more sense. These are just small suggestions, overall the game felt good and mostly fair. Also, gotta love Morgan Freeman mode.
This game was certainly a learning experience for me. Lots of design flaws, still lots to learn. Every criticism you brought up was helpful - thank you very much for the critique!
Oh, and by the way your entry was phenomenal. I still remember being blown away by it.
Please keep up the great work.
A bit too fast for me but each game of course has its own kind of players!
I liked the concept and the trickiness of the entire game.
You should not waste a second in this game, no, I don't mean in a bad way. There is a timer that you have that counts down. Try not to look away at all!
This will helps fasten your attention and keep you focused.
Considering that this is a Ludum Dare game, this is pretty good.I could sit and play this for quite some time. Great job!
Kind generic and leaves no time for mistakes.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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