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Uploaded
Aug 25, 2013 | 3:50 PM EDT

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Author Comments

Made in a 48 hour period for Ludum Dare 48 under the theme "10 Seconds".

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Use LEFT RIGHT to move. UP to Jump.

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Traverse through each level as it changes from Red to Blue every 10 seconds. Use the music to guage when the world is about to change.

Reviews


GazpGazp

Rated 3.5 / 5 stars

I really like the premise! I believe this is an idea that with some more work would turn out just great.
A couple things would probably make it more interesting to play though:
- 10 secounds feels to long. If the levels were built around a shorter time frame, like 3 secs for instance, maybe the platforming would be a bit more engaging and fun. As it is, it gets frustrating sometimes.
- No problem with the music and its catchyness, but I wish it was more apparent when it was getting to the end of each segment so it would be easier to understand when the change is about to happen.

Also, as ZamuraiX mentioned, a restart button would do wonders!



Seppyb63Seppyb63

Rated 5 / 5 stars

Legitimately a fantastic mechanic. Id love to see what you can make with more time :D:D


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MnopMnop

Rated 5 / 5 stars

Fantastic, although I think it would be a lot more frustrating if the music wasn't as catchy as it is. Great job man, seriously entertaining. Keeping the metronome in my head was a new challenge that really made it fresh and fun.


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Terracorrupt responds:

Thanks dude, nice to have a g1's response :)


Ganon-DorfGanon-Dorf

Rated 3.5 / 5 stars

Was the music for this taken from Earthbound? It seems familiar with the Mr.Dungeon music. Great concept for a game and very well done for the amount of time given.


Terracorrupt responds:

Music was all my own, I used a Synth called IceCream for the Blue Music :)


ZamuraiXZamuraiX

Rated 3.5 / 5 stars

The concept is nice, and the game is pretty fun, but I do have a few issues. First, I like listening to music while I play games, so being forced to pause or turn it down to play a game effects the experience. This could be solved by something as simple as adding a visual cue to when the color is about to change. Second, the game is very unforgiving, in that if you miss the jump, you need to die to restart the level, which means waiting 10 seconds.


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Terracorrupt responds:

I'll be adding a suicide button in the morning :)