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You are sent off to investigate a moon colony that has not been responding to messages for two months. What could have happened? Where are all the people? And what had they been doing on the colony? Answer all these questions and more in ASTRO!
This could be the basis for a more active game. As it is now, it is just a kind of maze, looking for the exit with no action other than that wierd alien thing that is encountered occasionally. If more of a story is added, with things to find and characters to interact with, it could be a great game.
Thanks for the feedback I plan to use the base art style and platforming of astro for a much more fleshed out game I just wanted to see how people liked it so far before I throw a lot more time at it. Astro will be getting a lot more enemies as well as better ai for the enemies, however I have no intention for you to have a chance to fight back. I want to to have to avoid the alien things as best as possible.
I wasn't expecting much out of a Stencyl. however, this game was okay, but it could have been so much better. There was nothing to collect and there was no point in exploring other than to find the door or if you were really curious about the game. You could have had the character take pictures of the skeletons or given him a weapon to kill the monsters with (why didn't the monsters harm the main character). You also could have had text pop up in between loading screens after you go through the doors to reflect the main character's reactions to the planet. It may have also been better if the song was a bit longer before it looped. I have to give you credit, though. I didn't come across any bugs which is rare for most of the Stencyl games I play.
Try playing Gyossait on newgrounds if you haven't already to see the potential that Stencyl has to offer users. Good luck with your other games.
You're going to be big one day, It reminded me of a great game called Metroid.
Nice idea and good twist, but the level design need to be rethink and the music change or turn off.
the music is good but the game is very repetitive
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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