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Uploaded
Aug 17, 2013 | 7:57 AM EDT

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Author Comments

Lost, alone and afraid, you seek answers. Someone has them, but your questions keep changing. Maybe there's help in the dark, maybe there's a way out... maybe you can find somewhere to hide.

Made in 72 hours for Ludum Dare 26: 'Make Friends Don't Bake Them'.

“It was a long weekend but we made it! The theme ‘Minimalism’ allowed us a lot of flexibility when it came to defining our art direction and core game-play, but ultimately we wanted to make something based around the challenge: Potatoes! We drew inspiration from a number of games but I think Portal shines through thanks to the messages scattered across the levels. The feedback from the Ludum community was fantastic, both positive and critical. If you get a free weekend I strongly recommend looking into doing a game jam; even if you can only spare a few hours. It’s amazing what can be done in a short amount of time :) ”

Reviews


bloodzombie163bloodzombie163

Rated 5 / 5 stars

really good game i gave this a 5/5 best rage game yet really i believe you can make this a big game im with you the whole way :)



SupraphonicSupraphonic

Rated 3.5 / 5 stars

This game consists of platforming semi-blindly between points of being able to see the entire map. It's fun, but I am frustrated by the jump action being delayed for a few moments after pressing the button.


almax27 responds:

Thanks for the feedback, when playing could you hit the button between left shift and 'z' to bring up debug info and let me know your framerate in a safe area and when in darkness. I think you're experiencing input lag due to low frame rate. If this is the case, I'll try and optimise the rendering further and put a new build up soon.