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Blast everything to pieces!! Play as a Helicopter Pilot and fight against other pilots inside the Rotor Arena! Customize and upgrade your helicopter with different parts to suit your own play style. May the best pilot win!!
- 15 levels of action
- 3 epic boss fights
- Tons of upgrades and combinations
- Challenging achievements
- Easy-to-master controls
This game has potential, but has fundamental flaws in its upgrade and medal-earning systems.
The former is uninteresting because it is easy to acquire the best (i.e most expensive) upgrades after a few levels. This problem could be solved if enemies dropped less money and/or each upgrade had different strengths and weaknesses. The missile upgrades do this well; one has two powerful missiles while the other carries eight less potent shots. You also attempt (with less success) to show variety with the body upgrades, although it is unclear if hit points are more important than armor rating. Finally, if you do add upgrades with different pros and cons, make sure that the player can re-select an upgrade after they already bought something else.
Once that issue is addressed, make the combat more fun. Currently, there is little skill or strategy involved involved in the dogfights, which made me frustrated during levels 13 and 14 (which were unreasonably difficult) and prevented me from getting a gold star in those stages. Add more depth to the battles by implementing weapons that fire in different directions, evasive maneuvering or scrambling enemies' radar. Get creative; each player has an unused hand to be utilized.
This controls are tight and the art is fine, just work on the aforementioned problems and you could have an excellent sequel on your hands.
You gave a tutorial even though the control was simplistic however I liked the control of the game; it felt like it was easier to use the mouse rather than the keyboard. The art was fantastic and it fit in with the gameplay nicely.
As for the level design the screen was a little small but you can still see where the enemies are with the red arrow. The music was really nice but a bit repetitive. The game was bug free as far as I saw. There were a nice variety of enemies in this game and it kept me interested.
Uniqueness was okay for this kind of game; not to much you can be unique with this kind of game though. This game really needed a story; doesn't even have to be a long story just let me know why I'm shooting people.
Finally I had a few issues with the game itself; you get too much money and can get all the upgrades after your first boss fight...maybe even before that. I also feel like there was a huge difficulty spike around day 13; before then I was destroying things with ease then on day 13 I just kept dying pretty easily. Even though it helped me get through day 13 and onwards there was no punishment for dying except waiting for a few seconds and even more it resupplied me with missiles; I actually thought it was fine to die. Finally the bosses were way too easy; I defeated them with a couple of hits and they were no threat to me.
Overall I really enjoyed the game however I feel like you should check the difficulty. Keep up the good work.
Not a bad game. Does a nice job with the upgrade system and how it makes you feel strong once you start buying things. At times it feels like you are mindlessly driving your helicopter around. Still, nice distraction and an okay game.
good game, i like the mechanics of it.
When in the hangar menu, I am unable to see the trophy sound and back to menu button.
First level is too easy, there isn't any impact effect when i take damage. when in the game i couldn't see the controls to play the game. Health was depleted and i still didn't end the game.
Physics platformer with time-portals. One place - two times and different level geometry.
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