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Shoot a laser ball and bounce it around an obstacle course so it can land inside of a hole.
Wow, this is pretty bad. The "laser balls" bounce off each other, which I feel like "laser" balls shouldn't do. They also careen at weird angles off surfaces, which again shouldn't be the case for something made of light. The active boxes on the objects on the field also don't seem to be accurately represented by their appearances; often I would have a ball bounce off something that I should have gone past at the corner. And the balls stick around on the stage, which sometimes makes the flight to the target nearly impossible, but there's no "reset" or "restart level" function, meaning I have to fire off however many balls I have left and then wait for the game to get tired of watching them do their thing.
And what is the purpose of the power bar fluctuating? Would someone ever actually want the ball to go slower than max speed? It's a good game-feel thing for it to charge up, but for it to charge back down makes no design sense.
The levels are poorly thought out as well. Level 1 was pretty straightforward, but Level 2 had no clear and obvious solution with which to teach the player anything; I largely had to resort to trying semi-random trajectories until something worked, which kind of foretold the rest of the game's experience. A dotted line running from the launch point to the cursor reticule and then on for a little bit would have been a great help, and made the whole thing both more understandable and more fun. In fact, that would remedy a whole lot of the problems this game has, especially if you turned off ball-to-ball collisions.
There's fun to be had with this idea, but it really needs work before it can be any good at all.
first comment yay!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!! the game is good but level 5 is problem!
I think it's mayor problems are the collisions, because you can aim directly to some point, and will collide with the wall but not where you want it to collide, so yeah check that.
Also, maybe some music to give a vibe to the game, cause like that it's plaine.
Have some potencial but needs work
Ok, but needs an animation when moving from a level to another.
And the balls don't come straight from the "cannon".
very well done.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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