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Fly through space in a small space shuttle dodging rocks and chunks of metal while trying to reach the speed of sound.
The ship looked kinda cool but these kind of "dodge the asteroids in space" games are overused. If you are going to make this kind of game try thinking of putting it in another setting that others don't use that much
I liked the style you used here, and you gave me more than I expected, but it is just soo unoriginal
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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