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Kung Fu Quest: Survival!

rated 0.71 / 5 stars
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Action - Fighting - Brawler

Credits & Info

Aug 1, 2013 | 2:57 PM EDT

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Author Comments

Test your fighting skills with this fighting survival game. Face endless waves of enemies and beat them all to test your limit.

Receive new fighting moves and customization items to help you face the challenge each time you finish a wave.

In the end, how long can you last and how many enemies can you defeat?



Rated 1 / 5 stars

Pretty bad

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Rated 3.5 / 5 stars

The highscores get annoying, you know. It's already annoying me quite enough. :l


Rated 5 / 5 stars

i'm bad at game... but my score is 37,200


Rated 0.5 / 5 stars

Pretty weak. Only one background. Minimal variation in enemies, and as the game proceeded there was actually less variety because it was just the same ones colored red or green. A boss (who looks like a cross between Wolverine and Sabretooth) who can not only charge from halfway across the screen to knock you down then turn around and do it again before you get back up, but can unleash a flurry of short range body punches that seemingly hold you in place, after which you fall down and frequently pop up just to get sucked into the same attack again and again.
Worst of all, though, were the upgrades. Not only were the probabilities of food, new combo, or clothing completely arbitrary (getting the food roulette three times in a row when you already have a full health bar wasn't helpful; Going six rounds without getting it at all even less so), but most of the so-called upgrades weren't really "upgrades" at all. The hairstyles and clothing were purely cosmetic and the items that did boost attack strength, like the armored vest and bracers, don't appear on the character when you get them. I realize that this is just a promo for the real game but that doesn't justify making it a lazy afterthought.


Rated 2 / 5 stars

I'm sorry for the low score, and I'll tell you why below. This is not a bad does have potential...but there are some flaws that if corrected would make it A LOT better:

1. Please, FOR THE LOVE OF GOD, take out the random nature of the upgrades. If you're going to have upgrades then let the player choose them, not random chance.

2. Also, please take out the random nature of the new moves you get. In moving from stage one to stage two I got a new four move combo that looked all right until I found out that 2 of the moves had such a short range that they never connected unless I was EXTREMLEY close to an enemy and 99% of the time I got hit before they did.

3. This could just be because I'm playing the game for the first time or that I got a horrible move set going from stage one to stage two but you really need to tweak the power and special move usage of one of the enemy characters. I'm gonna call him "Tiger Man" since he has claws on the ends of his fists.

I'm not sure if it was your intention to make him hard to hit (almost impossible is more like it) he's the first boss...but being a mile away from him and still getting hit with like a 5 or 6 hit combo with no way to dodge/block and running the risk of getting stuck and being hit with it again and again as soon as you get up and losing almost half of your health after just ONE attack is kinda harsh; especially right out of the gate.

Also if you try to get some kind of distance to catch a breather (by the way that roll move you have is worthless) he has this charge attack that gives you no warning to at least try to dodge and even if you're on the opposite side of the screen it still hits you. I mean I beat him at the end of stage one, barely, but not when I encountered him in stage two. closing: Allow the player to choose his or her own upgrades and moves with points or money or something and either greatly reduce Tiger Man's attack speed, reach, power and take out his charge move...or put him in later on in the around stage 10 or something. Also, since the roll move you have is pretty much worthless, I'd recommend putting in a block function instead.

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iplayallday responds:

Well, the slot/jackpot system is part of the game.
It's luck based and you don't always get good stuffs and I thought that'll make it fun.
Luck is part of the game right?