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Jul 30, 2013 | 12:31 PM EDT

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Author Comments

Three perilous paths to pick, all leading through imminent death and worse. Will infinite life allow you to cheat your trap filled passage?

Reviews


JoltRSJoltRS

Rated 3.5 / 5 stars August 4, 2013

So much potential, upgrading the score system would be a great start.


People find this review helpful!
UnknownGuardian responds:

Thanks! A lot of people have said that an achievements screen would be super helpful. And of course, a ton more achievements.


WegraWegra

Rated 2.5 / 5 stars August 4, 2013

Not bad. Could use a bit more variety in the level design but you got something going on here. Also a highscore system would work nicely



FirewallParadoxFirewallParadox

Rated 4 / 5 stars August 4, 2013

I definitely agree with the people saying it could be longer, and more control. Possibly something to make the game more challenging would be nice as well.



xeris4xeris4

Rated 2.5 / 5 stars August 4, 2013

Nice little game, but relly to short. The graphics are nice but the gameplay still lacking a little. I would had like to have more control over my caracter.


People find this review helpful!
UnknownGuardian responds:

Check out the prequel, miniPassage. Standard platformer control and similar game-style. However, a ton less shiny looking. :)


WCCCWCCC

Rated 2.5 / 5 stars August 4, 2013

Not a big fan of this, this seems very lacking in many regards. Infinite lives put this up as a high score kind of challenge, but there are only 3 levels that last a couple of minutes each, making the game "Beatable" in about 5 minutes time or so. The fact that you clicked a small square for jumping instead of using keyboard controls felt terribly controlling, especially when combined with the character's autorun; made me feel like I was playing some tiny mobile game vs a flash game on the pc. I guess the music track was decent on the upside, but the obstacles also felt very shallow, with just water, lava, fireballs, spikes, and ladders as your core mechanics for traversing levels. The game was additionally done in pixel art, which in the right environment can be done artistically or other in an entertaining fashion, but this just felt more so like it was used to rush the game's development, but it might have also been helpful for measuring the player's hitbox and all that, so it's not completely without reason I suppose.

Feels very undercooked, lacks a lot of depth in my opinion.
5/10, 2/3 ~WCCC


People find this review helpful!
UnknownGuardian responds:

I can see your point. The original game was designed as a casual game, not a 30+ level style game. Just something to keep you entertained for a couple minutes. (Actually, check out miniQuest: Trials if you like the art style in this game. Its a platformer as well, and very similar to Super Meat Boy and what not.)

There are actually jump controls. I just magically forgot to include those in the game description! Space, X or Z should to the trick.

Mobile game: Haha! This is a mobile game that I ported in a few hours to a web version that I could distribute. The mobile version had to remove a lot of the original character control and level setup that the original game had, and as you can see, that carried over to the web version as well.

Thanks for the feedback regarding the art style and game elements (basic obstacles, etc).