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DarkWhite is a short sidescrolling critical game that questions the relationship between the player, in game characters, and narrative goals.
Game 4 of 100 in 5 years.
I like the concept of this game a lot. However, you could have gone so much further with it!
I did not like the music; I felt that the cave music did not suit, it sounded somewhat Arabic. As for the forest's music... Sure it's exciting and super frickin' happy, but golly gosh is it annoying. Also, may I suggest not having some of the characters' sound effects on loop next time? I did not like the abrupt ending either, I wish you dragged things out a little bit more.
I really like your style of illustration for the characters, especially for those who live in the cave. They look so interesting. I would have preferred if you had given the same amount to detail to the backgrounds as you did to those characters. The backgrounds of both the cave and forest were nice but you could have done so much more and really emphasised the physically friendly and unfriendly traits of the two places. I did like the simplistic look using only shades of grey and the red ball but again, the opposite traits of the two areas could have really been emphasised with colour - dark, gloomy colours for the cave and bright, vibrant ones for the forest.
I think you were clever to leave the protagonist with his appearance as neither typically good nor typically bad, too.
As I said, really like the concept but I think you could have and should have gone further with this. Would love to see more from you though!
It's pretty OK, but with one flaw:
I went for the bad ending, expecting something terrible to happen. I saw the rabbits and started to freak out. Then the player character simply fell over dead. Nothing really bad happened.
... I was disappointed.
It didn't occur to me NOT to return the ball! So yeah... interesting idea, but I think there needs to be more development.
I like the concept
I think I understand what you're trying to get across to the player: just because the people in the cave look like monsters, doesn't mean they are and just because Happy looks friendly, doesn't mean he is. It is an interesting concept and I like games that focus on subjects such as this. Still, I wish the death of the character was explained a little when you decide to follow happy. The drawings are great, but the game was a little too short. You could have had the drawing of the monsters in the cave change a little when the main character returned to signify how he now saw them through his own eyes or something like that. Still, a decent game and looking forward to your next game.
Dear Missus Bin, what have you done to your friends?
It’s Gideon and Reed’s first escape room and it’s gonna be a blast!
Old-school parody RPG with an epic plot.
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