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Arrow keys to move. If controls don't work, try playing in a new window (sorry, I blame html5).
Memento Mori is a short game about death. It expresses my own feelings on it. You are free to disagree, but I tried to be honest with my beliefs hoping that others might relate.
Remember that you will die.
wow really emotional game but when she fell to the ground everything went black and nothing else happened. is this normal in the game?
Yes, that's the point.
It is really good to see something different in a game. Although we truthfully have no idea what comes after death. There may be a god, there may be a life, there may be reincarnation, there may be. You never know really, and you never know which one to believe if believe any. This game isn't depressing. It is very much true. But while I'm alive I'm going to try to set an example for my descendants and to make a life worth living. Perhaps I become cherished or an idol of some kid? Highly unlikely. But I'm going to try my best in life just for that one kid. Besides me rambling on, great game, but not very complex. 4 Stars.
Okay jumping game.
For DEBBIE DOWNERS.
Sheesh, why not just openly declare, "You feel young & full of life, but you're just rotting meat desperately consuming the living so as to stretch out one more hour of worthless existence." It's that kind of mental state that makes the world full of idiots as worthless as the black population of Africa. You're declaring "LIVE FOR THE MOMENT", but the truth is, humanity can eventually overcome the death of smart meat, but only if they stop wasting so much time of frivolous distractions.
And you should add one last line.
"If you die before me, I promise to piss on your grave, DIE ALREADY!"
Sheesh. "MANIC NIHILISTIC DEPRESSION, THE JUMPING GAME."
This is a very well done game. Well, more of a message than a game, but I digress. I loved the music and overall format of how this was presented. I love message 'games', and this is one of the better ones I've found. Many try, but fee can get a message across in a way to make the player think about it afterwards, which is what you did. While I don't agree with your beliefs on the subject, they are just that: beliefs. We can't be sure about anything until it happens to us, so there's no reason for me to put down your belief. Again, I digress. This short 'game' was well made and got it's message across in an interesting and clever way. I would happily play more 'games' like this.
Thanks for your words.
Humans have finite lifespans.
Music and visuals are pretty good. It's a very, very short game, of course. I'll give it the credit of advancing a highly debatable point of view sufficiently to draw people into conversation. Only one niggle on that point: it's so bluntly presented that I think it could easily turn people off, or send them the other direction. This is something atheistic arguments often forget... given that the entire concept of religion by definition works beyond the empirical realm, the hypothesis that any one religion is accurate is not testable and therefore not *disprovable* by those means. This is what leads me to question what the author intends... it seems as though the only people likely to resonate with the game already agree with the message. If so, it doesn't seem like it would change anyone's mind... just offer a brief moment of depression.
Still, I don't want to come off too harsh. There are plenty of much longer flash games out there that are trying to do the same thing and, ironically, eat up more of your precious life to do it. Even if pretty much all of these leave me a little confused as to why they exist, I must admit this is the leader, so far. The thought-bubble platforming concept was very clever too, especially in the way it interacted with the overall message.
What the heck... four stars. It pains me greatly to do this, since I am generally fairly harsh on message games... but I am so only because so many fail to convey their message. There is still a star lost for the questionable exigency of the game. The message is clearly conveyed, but if it's only being conveyed to people who already agree, I can't possibly see what it benefits people. Certainly not enjoyment... it's impossible for a game with this message to be "fun". The best I can say is that people who agree will have the satisfaction of corroboration, but that's kind of a second-place prize in the market of ideas. I'd give suggestions for how to improve that point, but honestly, it's your argument, so that decision is up to you.
Overall, however, well done.
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