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Pixapocalypse Alpha r2

Score:
rated 2.94 / 5 stars
Views:
1,297 Views
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Genre:
Action - Shooter - Multidirectional
Tags:
pixel
alpha
top-down

Credits & Info

Uploaded
Jul 19, 2013 | 2:06 AM EDT

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Author Comments

This is release 2 of Pixapocalypse Alpha, and it has been a long time coming. "P" accesses the pause/upgrade menu in game, and hostile enemies appear at level 3 onward. Tell me what you like, what you don't and what you want to see in the next update!

Reviews


PoisonHeartPoisonHeart

Rated 3.5 / 5 stars

whoohoo



BrrezyBrrezy

Rated 4 / 5 stars

Good game, only problem i see is where do i spend my money and where are my stats for my levels? and also, i cant see the enemies off screen as there are shooting at me, great idea for a game though! so i give it a well earned 4


People find this review helpful!
ddewerg responds:

your money you spend by hitting "p" during a game, there is only one thing to upgrade at the current time, so look for that in the passive tab. If the enemies are offscreen, chase them down! and the stats menu is a great idea, I may implement it later in development!


MrccbirdguyMrccbirdguy

Rated 1.5 / 5 stars

This game doesn't feel completed. Your upgrade menu has no choices for weaponry. Only a health upgrade. At first I thought it might have been a one time glitch, but it seems that it wasn't coded right. Some other problems I saw was that there's no sound effects at all. It's weird playing a game in pure silence. You could add some good fight music or even simple sounds when fighting your enemies. All in all, it needs quite a bit of work. Good luck.


ddewerg responds:

Alpha means it isn't completed, learn to read before you comment, or you just look like an idiot


00Nick0000Nick00

Rated 2 / 5 stars

Things that are needed

1) A radar. It gets kind of boring trying to hunt down the last enemy.

2) An option to hold down the mouse button to fire. It could make a player fire slower than say if they were just clicking it.

3) Stronger enemies

4) More types of enemies

5) Mouse pointer needs to be different. This will help get players into the game more rather than looking at the same pointer they use everyday on the computer.

6) Music and sound effects.

Three more thing before I finish up.

The enemies can be hit multiple times when they are dead, which in turn increase the amount of pixels a player can get by a lot.

Also, the pixel counter needs to display number correctly. Once it gets to 1000 most of the numbers get cut off. And, When you go into the shop it says money and not pixels.

Finally, the Health upgrade in the shop gives way to much hp ( could be because I keep hitting dead enemies though, but I had around 400 hp in total.) It should stay at just an increase of 5 at least.

There is still quite a bit you have to do, but these things will help make the game better.


People find this review helpful!
ddewerg responds:

Thanks, especially about the pixels bit! fixed and uploaded, health is now somewhat more balanced, and money is correctly name! Nice idea with the pointer, i will have to look into it!