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Jul 18, 2013 | 11:41 PM EDT


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New Size? 50 Points You beat level 10!
Naked Luigi! 100 Points You beat the last level!

Author Comments

Jump, dodge, and challenge yourself to complete 15 levels on this simplistic addicting platformer! Precise timing, quick reflexes, and patience are the keys to winning this tricky game!

This is my second attempt using Stencyl! I hope you guys enjoy the game!



Rated 3.5 / 5 stars July 25, 2013

Nice but pretty hard game! :)
I had some trouble with some leves, especially 14 ... it seems as if you can not really land on the red blocks at the beginning but more on the spikes to their left. Confused me a lot but it was alright when I found out.

Nicely done! The ending also made me giggle.

DevThomas responds:

Haha thank you! Yeah the hitbox was actually done on purpose for the spike on the left of the box... if it would have been an equal hitbox between the two spikes the level would have been impossible ;)! And I'm glad you made it to the ending!


Rated 2.5 / 5 stars July 22, 2013

Its an ok platformer. Hard but not terribly so, took me about 10 min to finish. I agree with lordgreyii below as far as criticisms go.

Also the falling platforms at least on stage 14 don't kill you when they stop at the spikes. Not sure if this was intended or a bug. Also, as stated the right side spike hit boxes were off on this level.

Keep up the good work though. It really had that "I Wanna Be The Guy" feel at certain points.

DevThomas responds:

Ha thanks Rockbridge for reviewing my game! I believe I'm going to make an update to fix my game!


Rated 4 / 5 stars July 22, 2013

An interesting little jaunt. I will note that fully 75 out of my 95 deaths were due to the hit boxes on the spikes being deceptively large (and for the "stairs" on Level 14). Still, hey hey hey Luigi.

DevThomas responds:

I'm glad you were able to reach level 15 with naked Luigi on it!


Rated 4 / 5 stars July 22, 2013

How the heck do you beat level 9? But even though it's had, I still like it

DevThomas responds:

Thanks awsomemo for your repsonse!


Rated 3.5 / 5 stars July 21, 2013

I enjoyed myself; I like difficult platformers. This wasn't especially difficult, as hard platformers go, but definitely a cut above average.

I've only three criticisms of the game which I think you should be mindful of in future games. First, the movement. In the air, you gave the player a bit of momentum, just enough to make it so the player wasn't controlling every wiggle. This is just fine, but upon landing the player stops dead without momentum. It was just disconcerting enough to notice, not a huge deal. In short, I recommend making the movement on the ground and in the air feel more similar.

Second, the moving platforms. The player -really- ought to move with them when standing on them. As it stands, it adds a little bit of difficulty, but not enough to be worth it and it's very unintuitive.

Lastly, and I noticed this the most on level 14, the hit boxes on the spikes seem a little off. I don't know if it was intentional or not, but the right spike extended upwards so that I couldn't stand on the single block above it while I could stand above the left spike on the same block. If you were intentionally making it so I had to be pixel-perfect on those blocks, it wasn't consistent between spikes, and if you weren't then the right spike should not have extended up that far.

Other than those, however, good game. Make more. :3

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DevThomas responds:

Thnak you for this long comment! I enjoyed your criticism but I will make my next game better ;)!