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Credits & Info

Uploaded
Jul 18, 2013 | 11:41 PM EDT

Medals

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New Size? 50 Points You beat level 10!
Naked Luigi! 100 Points You beat the last level!

Author Comments

Jump, dodge, and challenge yourself to complete 15 levels on this simplistic addicting platformer! Precise timing, quick reflexes, and patience are the keys to winning this tricky game!
______________________

This is my second attempt using Stencyl! I hope you guys enjoy the game!

Reviews


ChemIisanChemIisan

Rated 2.5 / 5 stars August 7, 2013

I wasn't able to beat level 10 (and subsequently levels 11 onward), but I still grasped all of the concepts needed to write a review.

This game isn't hard because of the environment or the concepts, which would make for a truly challenging and engaging game. This game is hard because of bad mechanics.

Let's start with inertia, or how this game lacks it. Inertia is the simple idea that something in motion stays in motion. As I jump, I don't expect myself to suddenly stop moving forward and fall when I release the arrow key, but I do. Consistently, a lack of inertia has made it hard for me to land jumps in narrow spaces properly. Adding inertia to future titles should be a must-- it's a simple 'once a moment, divide this number by a certain amount'. Once it gets low enough (read: less than 0.1 pixels per second), change it to 0. With inertia, Level 10 and everything in between would have been a cakewalk-- much less challenging than it is currently, but having proper inertia brings its own fun challenges to build around.

I have just two more suggestions: bear with me.

Having platforms move your character in tandem with themselves is necessary. To not do such a thing as add to the player's speed in a certain direction is a sloppy job for sure. That, and having the player wait for a platform? That's about the worst sort of thing you can do to a player. It takes all control away from them, and therefore limits their power. Never unnecessarily limit a player's power. A better way to solve this, and a way that would only work if the player moved in tandem with the platform, would be to drastically increase the speed and proximity of the initial platform to the player. Don't make them wait.

As for your progression skills, they aren't looking too shabby. Once you start using professional art assets and spending more time on a physics engine, you'll be able to create high quality flash games. Final advice, I swear it: don't try to make the game more challenging than it needs to be, and PLEASE remember to think twice about where the source of the difficulty lies-- engaging rooms, or bad mechanics. Thanks for being a developer!


People find this review helpful!
DevThomas responds:

Truly a great review! I understand where you're coming from with the inertia. I think I just played it so much I forced myself to just merely "enjoy" the gameplay. I was lying to myself whenever I though the mechanics were great. Thanks for bringing this to my attention! Thanks for this long typed out review of my game!


haXedhaXed

Rated 3 / 5 stars August 6, 2013

level 14 is a joke.


DevThomas responds:

How is level 14 a joke? haha?


mcnibs96mcnibs96

Rated 4 / 5 stars August 6, 2013

Good game but my internet is crap so LAG IN AN 8-bit GAME!


DevThomas responds:

I'm sorry to hear about your internet troubles! I hope they get resolved! Thanks for playing my game McNibs!


CavernDaveCavernDave

Rated 3 / 5 stars July 30, 2013

There really isn't nothing new. It's just another platformer, and the main character's a pixel. You mentioned that level 14 would've been pretty much impossible if you didn't make it so that the pixel was able to stand on the left side of the spiked blocks. You probably shouldn't have added that at all. I still had a fun time with it, though. It's a good game.


DevThomas responds:

Yeah I guess you're right. I needed to be just little more original than I was. But thanks for playing my game!


ViosKillerViosKiller

Rated 4.5 / 5 stars July 27, 2013

This is what I call a good platformer game. Why? The levels are not too easy and not too hard. It has good music and controls and it's simple to understand the basic mechanics. I love this thing.


DevThomas responds:

I'm glad you enjoyed my game! Thanks for rating and playing!