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Giants and Dwarves TD

rated 3.97 / 5 stars
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Strategy - Tower Defense

Credits & Info

Jul 15, 2013 | 11:24 AM EDT
  • Daily 5th Place July 17, 2013

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Author Comments

The kingdom is under the attack of huge devastating giants and relentless waves of enemies. Build multistoried towers to defend against the attack and take advantage of the environment by dropping boulders on the enemies or burning the hay on their path. Command your champion and cast powerful spells to destroy the invaders and lead your people to victory.


- To scroll the view, place mouse cursor at the edges of the screen
- Click the minimap to move the view around
- Double click portrait to center the screen on hero.
- To mute music, open in-game pause menu and set the music to off.

Hot keys:
- W,A,S,D or arrow keys for screen scrolling.
- 1, 2, 3 to activate spells.
- 4 for hero selection and move command.
- 5 to activate ability.
- E to start wave.
- Escape to cancel move command, target selection, or spells.
- Space bar to pause and un-pause game
- B to open bestiary



Rated 3.5 / 5 stars

This game is really cool and fun but the difficulty level is so hard, i stopped playing this game in level 11, the lack of money in the level beggining is bad and the giants Hp is also a huge problem.


Rated 3 / 5 stars

Really fun game! it was boring to me at first but once you get the hang of it, it becomes a real challenge. The level of difficulty is perfect because I love hard games that rely on skill and not luck. I did however take away 2 stars for it not being a free game. If this was free I would give it 5 stars but for what your charging for the full game it raises my expectations and thus lowered your over all rating.


Rated 3 / 5 stars

this is not only challenging, its too hard. lost my mood after loosing lv. 2 the 10 times...


Rated 4 / 5 stars

really nice game,but still need some improvement.


Rated 3 / 5 stars

Really cool mechanic coupled with ridiculous artificial difficulty. You don't get enough money to get the towers you NEED to stop the advancing enemies. I can't really think of anything other than that, If this was balanced properly it would be more entertaining.

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