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Cannibal Mac Prototype

Score:
rated 2.62 / 5 stars
Views:
13,771 Views
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Genre:
Adventure - RPG
Tags:
stealth
flixel
sneaking
molyjam2

Credits & Info

Uploaded
Jul 7, 2013 | 5:03 PM EDT

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Medals

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Cannibalized! 5 Points Started The Game
Back To Camp I Go! 10 Points Got Back to camp
Girl Peeing! 10 Points Let Jessica Pee
ITS A TRAP! 10 Points use a trap
OH SHIT!! 10 Points get caught
Pissing! 10 Points Peeing!!
Walking! 10 Points Kill David
YOU LET THEM GET AWAY 10 Points you lost
Killed For Food 25 Points kill Jessica for Food
Killed THEM ALL! 25 Points Killed the campers

Author Comments

(THIS IS VERY ROUGH!!!)

This is a game for MolyJam Deux.

Made in 48 hours and very rough.

We are uploading this as a proof of concept. Please share your thoughts and opinions on the game and how/if we should go any further with the development, thanks!

You Play as Mac - our resident cannibal - as he defends his forest squatters' rights against a bunch of arrogant camping punks. Your goal, therefore, is simple - Kill he campers!

Stalk your prey as they piss about, use the trees for cover, and don't let them spot you. If a camper flees to the cabin, it's game over.

WASD to MOVE, JKIL to move camera, B to focus camera on the player again. F To Place a trap. X to slaughter when near enough to a camper.

Credit goes to Daniel Cook's 2d Circle Graphic Archive, Jetrel's mockups resized 32x32, Bertram's improvements, Zabin's modification and additions, Saphy (TMW) tall grass and please provide a link back to OGA and this submission.
http://opengameart.org/co ntent/2d-lost-garden-zeld a-style-tiles-resized-to-
32x32-with-additions

Reviews


HagenSpearHagenSpear

Rated 2 / 5 stars

Love the concept, but the execution needs work. The graphics could be a lot better--because what's the point of playing as an intimidating maneating monster if it doesn't look badass?--and it was rather maddening to try to manage both the camera and the walking controls at the same time.

Also, the camper AI isn't great-I was able to dispense with the traps entirely and kill everyone just by charging at them and hitting X.


makehimanoffer responds:

the AI was mostly pathfinding I think. So we'd basically have them do a thing, wait. and then if they saw you they'd run away. This was super awkward to kind of plot out, but good fun to make.

Thanks for playing. We were working with basically zero art and a rough concept. so it was all open art stuffs unfortunately. but we had fun.

:)


zelderonzelderon

Rated 0 / 5 stars

this game is terrible



fighuasssfighuasss

Rated 0 / 5 stars

Terrible.



FarCryWolfFarCryWolf

Rated 3.5 / 5 stars

can't wait to see the full game. Its a cool start.



anarchofascismanarchofascism

Rated 2.5 / 5 stars

Awful controls.WASD to move and X to attack is very awkward.Their also should be some way to keep the camera on the player.Although it is a prototype made in 48 Hours.