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Ripple Dot Zero

rated 4.30 / 5 stars
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Action - Platformer - Hop and Bop

Credits & Info

Jul 6, 2013 | 5:50 PM EDT

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Lab Rat 5 Points You woke up, you were flushed, you escaped...
Moonwalker 50 Points Completed the game
Ripple Dot Master 50 Points Completing the game with good ending
Messiah 100 Points All Ripples Rescued

Author Comments

Ripple Dot Zero is a classic action platformer heavily influenced by the aestethics of the 16-bit era of the early The game features 20 Levels of running, bouncing, slashing and Gyro-Blade-throwing, set to the slick beats of an original soundtrack of pure fm-funk schmaltz. Even the sound effects where made with FM-synthesis to give the game that sharp sting of early gaming.

Move with arrow keys
Attack: Ctrl or Z
Jump: Space or X
Pause in game with P or ESC
Toggle Mute: M
Full screen: F

Re-map controls from main menu



Rated 4.5 / 5 stars

the graphics, the movement animation, the music type........they are nice...It all reminds me of a hedgehog.......
nice game, but it's a bit hard in special levels.

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Rated 4.5 / 5 stars

Overall, this isn't a bad game. The 16-bit graphics reminded me a lot Final Ninja's graphics. The gameplay was a nice cross between Sonic and Megaman though I got really bored with this formula after 3 levels into the game. Still you did a nice job with this game and I'm looking forward to the next game that you put out.


Rated 4.5 / 5 stars

This game is great, it has such a 16Bit feel and vibe to it, if this game was created back in the megadrive days it would have done well, the gameplay style and music both blends to make it an overall winner!!

it would have been 3/4 of the way there to giving sonic a run for his money.... if it was made in 1994


Rated 5 / 5 stars

Wow. Just wow. The platforming is solid, the character design is quaint and original and DAT MYOOSIK. MMMM DAS SUM GOOOOOD MYOOSIK.


Rated 3 / 5 stars

My feelings are... mixed. I have some great things, some mediocre things, and one especially unhappy thing to say about this game.

First off, I seriously admire how much detail there is. From beginning to end, the artwork is solid and beautiful to look at, and nothing ever feels out of place. The parallax-scrolling title logo in the first stage was a really cool way to introduce the game, and the controls are easy enough to figure out by the time you get to Level 2. Everything runs very smoothly, and you certainly caught the feel of old 16-bit classics like Sonic the Hedgehog with the catchy music and level design--except here, the controls are more manageable and the fast pace of the gameplay is very infrequently interrupted. The difficulty curve is also pretty respectable, and I can tell the game is just designed to feel rather satisfying to play through.

Sometimes it is difficult to distinguish between the background and foreground, or which platforms you can jump through and which ones you can't, which can be pretty disconcerting at times. Occasionally, I found it unclear which direction I was supposed to be going to reach the end of a stage, starting with the first maze-like "Oxygen Plants" level. And when I finally met the requirements to enter one of the bonus stages to save one of the other Ripple subjects, I found the penalty for not collecting quite enough vials within the time limit to be really unforgiving, so completing the game 100% sounds like it would be more frustrating than fun.

I also found it irritating that the protagonist has a maximum health meter of four hearts most of the time, but he always starts out with two hearts upon entering a level or respawning, and if he gets hit even once, all you hear until you either die or find another heart is *blip-blip-blip-blip*... From what I've been able to tell, there is no way to turn this alert sound off without turning off all the sound in the game, and this saddens me because I enjoy the music and sound effects.

Now, for my biggest complaint, and the main reason I have mixed feelings about this game: If I'm being completely honest here, even with all of its beauty, I feel like this is almost as generic of a hop-and-bop game as they come. From a gameplay perspective, there's not much about this experience that makes it stand out. You run, jump, and swing a beam-sword, and meanwhile there are a bunch of small objects to collect. I was intrigued when that hover suit and boomerang disc were introduced, only to be disappointed when I found how rarely they were utilized throughout the game. As I played on, I kept hoping for more unique mechanics--new ideas that built upon past levels to create new experiences. Instead, every level felt basically the same, just laid out a little differently, save for the boss battle and mini-chase sequence at the end.

If I had to summarize my thoughts, I'd say Ripple Dot Zero does everything that it does very well, but some areas could have been improved, and the overall experience had a depressing amount of missed potential.

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