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rated 3.81 / 5 stars
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Sports - Racing

Credits & Info

Jul 4, 2013 | 11:56 PM EDT

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  • NG Game Jam 9
    NG Game Jam 9 Teams had two weeks to develop games based on fake game screenshots.

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Author Comments

Welcome to Motorjoust! A game made in 2 weeks by Team Midnight Moose Party for the Newgrounds Game Jam #9!

Take on the roll of a knight who has been invited to take part in the King's Tournament of Champions. You will have to fight your way through the best jousters in the land, while dodging obstacles and gaining air on crazy jumps!
Up/Down - Steer
Left/Right - Balance
Spacebar - Accelerate
Shift - Reverse (Warning: Painfully slow)
M - Mute
P - Pause
Esc - Quit

As an added bonus, we decided to incorporated our level editor into the game so you can design your own levels, and then share them with your friends via the Newgrounds API!

Based off of the concept screenshot by devilsgarage: /art/view/thedevilsgarage /gonna-eff-your-shit-bud

SIDENOTE: This game was made as an homage to the classic NES game Excitebike! We tried to make it as retro as possible without taking away from a great user experience! If you look closely you'll find references to classic NES titles like Megaman and The Legend of Zelda!



Rated 4 / 5 stars

Fun game, pretty easy. Very retro... Third boss was pretty hard

I made an account to keep my medals but I don't see them.

Should take longer to beat. More bosses would have been great or if you could unlock tricks as you play that help the game. Different obstacles too. I liked it.

WingDemon responds:

Yeah the third boss is pretty hard, I'm personally actually stuck on his level, i'll look into doing something about that. On the topic of medals, if they aren't appearing for you that's an API problem and you need to get in contact with the staff. Tom's a great guy to PM if you need help.

If we decide to make a sequel there'll def be more bosses, in the meantime try some of the user created levels.

Glad you liked it!



Rated 1 / 5 stars

Blegh. The ramps demanded--and really, tolerated--no strategy, just hope you don't pay too hard for coming at them at whatever speed you were at. Also you are comparing stats so the best way to do it is to completely ignore speed and grab every single pickup along the way. Makes for an extremely boring game. If the ramps worked like they do in Excitebike, I would be down with it, but this game seems to really, really resent any attempt to try to go fast.

You, sirs, have created a Sonic the Hedgehog game--and unfortunately, it's one of the recent ones.

Also, on the point of aesthetics--low resolution does not mean low framerate. I mean this specifically in terms of the opening splashes, though screen transitions from opponent select to pre-level chat to actual gameplay are also laborious.

There's a good game to be had with this idea. You certainly didn't make that game, though.

WingDemon responds:

First off, thanks for giving it a try.

Here's some answers to the points you posed,

the ramps were designed to act with real physics rather than fake physics that all NES and most modern Flash game use - inability to jump off of them really boils down to skill, since again, its real physics; that was one of the key features in the game for level progression.

Speed is a bigger thing to win over pow/magic because you have a full 80 seconds for a level, so Speed is essentially a free powerup, and you only have to worry about power or Magic.

Low Resolutions = Lower framerate in flash, here's why, the game is made with vectors, each vector has to be redrawn by your computer. The actual game runs at 30 fps which is the same as most if not all Flash games (examples are the Fancy Pants adventures and most games on Newgrounds) we tried to make as many images as we could as .png's and spit those out with our engine, but essentially we couldn't do it for everything. In other words, the low frame rate is from your end, since other people have a fine time playing it. (yes even though this is a flash game it is slightly computer intensive, so having not having a modern computer configuration can cause frame rate issues)

And i actually liked Sonic the Hedgehog games :(

Anyway thanks again for playing, hope you enjoyed some part of it atleast :D



Rated 1 / 5 stars

the scrolling hurts my eyes the bike is hard to control i can barely see whats coming and there's glitches 1/5 at best

WingDemon responds:

There's glitches? NO WAY MAN! for a game made in 2 WHOLE WEEKS i didn't think there'd be any glitches whatsoever.

just kidding. yeah, we tried our best to polish it up but apparently we missed some :( PM me a bug report if the glitches you experienced are game breaking. Thanks for the help man. We'll see what we can do about the scrolling.



Rated 5 / 5 stars

That was very fun. I've never played the original excitebike but I found this very fun.
Simple, well built, just FUN.
And that ending. Cool.

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WingDemon responds:

Thanks so much man!



Rated 5 / 5 stars

Blown away. I couldn't believe this game when I seen it. I really figured that Knights and Motorcycles was going to be a silly parody game, but I had to review this game because it was the most fun I've had playing an online game in a very long time. Gamers of any skill level can sit down and enjoy this.

First of all, the music was great. So vivid and minimalist for what appears to be an 8-bit soundtrack. It really brought me back. Every stage has it's own thing going on, and its like the characters are talking through the music.

Second, the graphics were killer. So simplistic, barely any frames yet so unique in the way they were portrayed.

The physics worked VERY well. I don't know how the coder pulled that off, but when you learn to balance with the arrow keys, the game gets really fun! I even did flips in mid air when I changed lanes after a jump. that was so cool!

In short, this was an excellent game. I really hope that we will see sequel of some sort in the future. 5/5!

People find this review helpful!
WingDemon responds:

Glad you liked it man, yeah we got Frootza on board last minute and he pulled off some wicked tracks in a short amount of time, they were pretty diverse and sweet too so he deserves all the credit he can get, it was a big part of our game. Matt had exams for half of the Jam and made that physics engine in 2 days. The team was so great on such a short amount of time, it was amazing.


I'm happy you enjoyed the music Instabean!


Thanks a lot! It's nice when people appreciate the things the coder did ;) I did some pretty tricky things with the Box2D Physics engine, and it really turned out in the end