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Uploaded
Jul 4, 2013 | 11:23 PM EDT

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Author Comments

This is for the Newgrounds GameJam 9

Updates:

* Tweaked physics to be more reliable, hopefully this will fix various issues when framerate hiccups.

Controls:

WASD/Arrow Keys - move
Space/Right ctrl - jump
1-4/Numkey 1-4 - select summon
Mouse Left click - summon selected
Z - undo last summon

Reviews


LuisLuis

Rated 4.5 / 5 stars August 5, 2013

Sharp submission. I enjoyed the art and the whole feel of the game felt polished and well thought out. I found the control scheme a bit all over the place on the keyboard. I'm not sure what exactly would feel more 'comfortable' but it was a little bit of finger gymnastics. I guess that'd be my only issue with it.

I'm curious what the inspiration art looked like?


Igmon responds:

Hey thanks! I'm glad you enjoyed it! The best way to fix the control issue would be to add user-key binding which I haven't had a chance to implement. I'll make sure to add it when I revisit this game.

Also, the screenshot came from this: http://www.newgrounds.com/art/view/guy-unger/animal-wizard


BlueNemesisBlueNemesis

Rated 5 / 5 stars July 6, 2013

0 problems with this game. Well done!


People find this review helpful!

11scorp0511scorp05

Rated 2.5 / 5 stars July 6, 2013

good game but i stuck in the ground under 1st totem........


People find this review helpful!

HarkozHarkoz

Rated 3 / 5 stars July 6, 2013

It's a pretty good game but I found a lot of various bugs and the bgm was painful for my ears. Also I found moving the screen with mouse thingie pretty annoying while trying to summon animals.


People find this review helpful!

Seppyb63Seppyb63

Rated 5 / 5 stars July 5, 2013

not only does it look great, sound great but it also plays amazingly. And you made this in Unity. Im amazed by how you implemented a fantastic 2d tile engine in Unity without any tearing or even any hint that its actually all 3d. Really good game, 5 stars any day of the week.