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Jul 4, 2013 | 11:23 PM EDT

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  • NG Game Jam 9
    NG Game Jam 9 Teams had two weeks to develop games based on fake game screenshots.

Author Comments

This is for the Newgrounds GameJam 9


* Tweaked physics to be more reliable, hopefully this will fix various issues when framerate hiccups.


WASD/Arrow Keys - move
Space/Right ctrl - jump
1-4/Numkey 1-4 - select summon
Mouse Left click - summon selected
Z - undo last summon



Rated 4.5 / 5 stars

Sharp submission. I enjoyed the art and the whole feel of the game felt polished and well thought out. I found the control scheme a bit all over the place on the keyboard. I'm not sure what exactly would feel more 'comfortable' but it was a little bit of finger gymnastics. I guess that'd be my only issue with it.

I'm curious what the inspiration art looked like?

Igmon responds:

Hey thanks! I'm glad you enjoyed it! The best way to fix the control issue would be to add user-key binding which I haven't had a chance to implement. I'll make sure to add it when I revisit this game.

Also, the screenshot came from this:


Rated 5 / 5 stars

0 problems with this game. Well done!

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Rated 2.5 / 5 stars

good game but i stuck in the ground under 1st totem........

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Rated 3 / 5 stars

It's a pretty good game but I found a lot of various bugs and the bgm was painful for my ears. Also I found moving the screen with mouse thingie pretty annoying while trying to summon animals.

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Rated 5 / 5 stars

not only does it look great, sound great but it also plays amazingly. And you made this in Unity. Im amazed by how you implemented a fantastic 2d tile engine in Unity without any tearing or even any hint that its actually all 3d. Really good game, 5 stars any day of the week.