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Jul 4, 2013 | 10:09 PM EDT

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  • NG Game Jam 9
    NG Game Jam 9 Teams had two weeks to develop games based on fake game screenshots.

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Fear 10 Points Kill a spider mini-boss
Bronze 25 Points Get 10k points
Kebab 25 Points Kill 100 sheep
Mass Murder 25 Points Kill 1000 enemies
Money saver 25 Points Get 10k points without building anything
Shepherd 25 Points Get 5000 points without letting any sheep die
Silver 50 Points Get 20k points
Gold 100 Points Get 30k points

Author Comments

# Clear your cache to play the latest version (the one that says version 1.2.1 in the loading screen)

Defend your skyland from the monsters!

Featuring randomly generated skylands, 9 different weapons, and huge waves of monsters

WASD - Walk
Space - Jump
Q - Build
E - Pick up weapon
Mouse - Aim, Shoot, Build

Made within two weeks for newgrounds GameJam 9.
Original screenshot:



Rated 5 / 5 stars June 7, 2014



Rated 5 / 5 stars May 20, 2014

Love the game! There are only two issues that I have trouble with at all, either if someone else makes a new version of game or if WG decides to make a second one. The first issue is with the buildables, or more accurately that once made you cannot remove them. The second issue I had was with how laggy the screen would get every now and then. Other than that I love the game!


Rated 3.5 / 5 stars May 20, 2014



Rated 3 / 5 stars May 14, 2014

Easy to die, no 'upgrades' and the thing i didn't like is the way that the enemies can destroy your purchases.


Rated 3.5 / 5 stars March 26, 2014

Fun game. I like the graphics and style. I know you said improving this game would ruin the point of the jam, but if you could just change a few things, maybe in a INVAZIA 2 or something, that would be great:
1. Make it so you actually have to fall *over* the ledge to's very frustrating if when I just get close to the edge, I suddenly die.
2. Make it so that monsters can't fly around - if I can fall and die, it would make sense that they have to too, with the exception of .some sort of special ghost monster or something.
3. Maybe have a primary and secondary weapon possibility? I hate being stuck with a stupid weapon for a certain kind of monster (e.g. like when the green monsters turn red, and 6 are charging at you and you only have a boomerang...). This only came up when I was thinking it'd be nice if I can revert back to using the wrench in emergencies.
(4) if the sheep reproduced over time? I mean, just another one pops up every once in a while if you have at least 2 sheep or something.

Half a star was taken off because of the instaneardeath when getting close to the ledge. The other star was for some balancing issues that I felt there were, as well as the potential for improving, more turrets and expanded gameplay could be interesting for a 2.0 installation.

Thank you for making this game! I like it.

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